Dungeon Crawl Stone Soup version 0.27-a0-998-g4cfe56dd59 (webtiles) character file. Game seed: 7173394140529418383 21 Zeld the Skirmisher (level 2, -4/21 HPs) Began as an Octopode Fighter on Apr 16, 2021. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (1240 turns). Zeld the Skirmisher (Octopode Fighter) Turns: 1240, Time: 00:01:49 Health: -4/21 AC: 1 Str: 15 XL: 2 Next: 87% Magic: 2/2 EV: 11 Int: 10 God: Gold: 20 SH: 8 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . a - +0 kite shield rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons k - a +0 falchion Armour a - a +0 kite shield (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} f - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} i - a scroll of fog {unknown} Potions b - a potion of might c - a potion of attraction {unknown} g - a potion of degeneration {unknown} j - 2 potions of curing {unknown} Skills: * Level 3.3 Fighting * Level 3.3 Dodging + Level 3.1 Shields - Level 2.0 Unarmed Combat * Level 1.2 Invocations You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 0% 1d4 87% 1 Sandblast Erth 0% 2d4 87% 1 Sublimation of Blood Necr 0% N/A 95% 2 Petrify Tmut/Erth 0% N/A 100% 4 Death Channel Necr 0% N/A 100% 6 Iron Shot Conj/Erth 0% 9d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your squeeze misses the water moccasin skeleton. The water moccasin skeleton is severely damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You block the water moccasin skeleton's attack. You release your grip on the water moccasin skeleton. You see here a giant cockroach corpse. You completely miss the water moccasin skeleton. You grab the water moccasin skeleton. You squeeze the water moccasin skeleton. The water moccasin skeleton is almost destroyed. You constrict the water moccasin skeleton. The water moccasin skeleton barely misses you. You block the water moccasin skeleton's attack. You release your grip on the water moccasin skeleton. There is a stone staircase leading up here. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel Here: an endoplasm (lightly wounded) The floor. You tentacle-slap the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.# #.# #.# ###########.###### #....)............ #.#########.####.. #.# #.# #.. #.#########.####.. #@J.......)...###. #.#########.#..##. #.#.........##.##. #.#.##########.##. #.#.# #.##. #.#.##########..#. #.#............... #.######.......... #................. You could see an endoplasm. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:2) A goblin (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 165 | D:1 | Reached XP level 2. HP: 8/21 MP: 2/2 455 | D:1 | Reached skill level 1 in Invocations 1002 | D:1 | Found a faded altar of an unknown god. 1053 | D:1 | Identified the Almanac of Sinister Arts and Clay 1240 | D:1 | HP: 1/21 [frozen (4)] 1240 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, hellmonk_ecumenical_altar_blasted, amcnicky_mini_rare_corridor_liquid, nrook_campfire D:2: layout_basic, roderic_lattice_a Skill XL: | 1 2 | ---------------+-------+----- Invocations | 1 | 1.2 Fighting | | 3.3 Dodging | | 3.3 Shields | | 3.1 Unarmed Combat | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 40 Constrict || 13 Tentacles || 12 Punch || 1 Stab: Sleeping || 3 Armor: Skin || 5 Dodge: Dodged || 15 Block: Kite shield || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1248 | 1189 | 59 | 0 | 1059 | 2 | 624.0 | Dungeon | 1248 | 1189 | 59 | 0 | 1059 | 2 | 624.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1219 daAuts D:2: 28 daAuts