Dungeon Crawl Stone Soup version 0.27-a0-1036-g8e1b44f6bd (webtiles) character file. Game seed: 12755575239420362543 95 Zeld the Conjurer (level 4, -7/29 HPs) Began as an Octopode Conjurer on Apr 18, 2021. Mangled by Terence ... wielding a +4 hand axe of electrocution (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:07 (2619 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2619, Time: 00:03:07 Health: -7/29 AC: 1 Str: 12 XL: 4 Next: 65% Magic: 1/8 EV: 13 Int: 21 God: Gold: 140 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . c - +6 ring of strength rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Jewellery c - a +6 ring of strength (left tentacle) Scrolls a - a scroll of teleportation {unknown} b - a scroll of amnesia {unknown} d - 3 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} i - a scroll of torment {unknown} Potions f - a potion of flight {unknown} g - 2 potions of degeneration {unknown} h - 2 potions of might {unknown} Skills: * Level 1.9 Fighting + Level 2.6 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is nearby! Terence is nearby! Terence is nearby! Terence shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 hand axe of electrocution and wearing a +0 scale mail (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channeling your searing ray. Terence hits you with a +4 hand axe of electrocution. Terence hits you with a +4 hand axe of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +4 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence! Terence is almost dead. Terence barely misses you. Terence misses you. Terence says, "Time to say good-bye..." Terence hits you with a +4 hand axe of electrocution! You die... #. .. #...# ....# #.#.# #.#.# #.#.# # ##.#.# #.#....# #..@@..# #......# #.....<# #......# ######## You could see Terence. Vanquished Creatures A hound (D:2) 3 adders (D:2) A worm (D:2) 9 ball pythons 2 bats 3 endoplasms A giant cockroach (D:2) 2 goblins 5 hobgoblins 3 kobolds 4 frilled lizards 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 318 | D:1 | Learned a level 2 spell: Searing Ray 622 | D:1 | Found a faded altar of an unknown god. 1094 | D:2 | Reached skill level 1 in Fighting 1094 | D:2 | Reached XP level 3. HP: 20/23 MP: 1/6 1533 | D:2 | Reached XP level 4. HP: 29/29 MP: 1/8 1538 | D:2 | Learned a level 4 spell: Fulminant Prism 2606 | D:3 | Noticed Terence 2619 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_ring, basic_ecumenical_altar, minmay_quantized D:2: layout_loops_corners D:3: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_1, aquarium_window_fake, aquarium_window_2, aquarium_view_2c, aquarium_balcony_3a, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 1 | || 1 Cast: Magic Dart | 29 | 6 || 35 Searing Ray | 8 | 10 || 18 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2618 | 2531 | 87 | 0 | 2327 | 3 | 872.7 | Dungeon | 2618 | 2531 | 87 | 0 | 2327 | 3 | 872.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1465 daAuts D:1: 1089 daAuts D:3: 62 daAuts