Dungeon Crawl Stone Soup version 0.27-a0-1036-g8e1b44f6bd (webtiles) character file. Game seed: 8542418374450438360 4 Zeld the Conjurer (level 1, -2/12 HPs) Began as an Octopode Conjurer on Apr 18, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (199 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 199, Time: 00:00:27 Health: -2/12 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of curing {unknown} b - a potion of might {unknown} Skills: * Level 0.4 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! You hear a bark! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal bites you. You die... #... ♣♣≈≈≈≈♣♣ ....###♣♣♣♣♣♣≈≈≈♣♣♣♣ ............≈≈≈≈.... ####.......≈≈≈..... #.......≈≈≈..... ##†.....≈≈≈≈..... #................ . ##h......≈≈≈≈..... ..h.###@.......≈≈≈...... ....h.+........≈≈≈...... ....###.......≈≈≈≈...... . ##.##♣♣♣≈≈≈♣♣ ### ≈≈≈♣ ≈♣ You could see a jackal. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 199 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_loops_corners, minmay_tetromino_i2 Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 1 Cast: Magic Dart || 9 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 199 | 199 | 0 | 146 | 31 | 1 | 199.0 | Dungeon | 199 | 199 | 0 | 146 | 31 | 1 | 199.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 199 daAuts