Dungeon Crawl Stone Soup version 0.27-a0-1036-g8e1b44f6bd (webtiles) character file. Game seed: 17727975689884780309 26 Zeld the Conjurer (level 3, -2/23 HPs) Began as an Octopode Conjurer on Apr 18, 2021. Slain by a worm (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:33 (1910 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1910, Time: 00:01:33 Health: -2/23 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 2/6 EV: 13 Int: 21 God: Gold: 80 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Scrolls d - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions a - 2 potions of heal wounds {unknown} b - a potion of attraction {unknown} c - 2 potions of might {unknown} Skills: * Level 1.2 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin is nearby! A worm comes into view. A hobgoblin comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the worm! The worm is heavily wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The worm bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You tentacle-slap the worm but do no damage. Your grab misses the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! You tentacle-slap the worm but do no damage. You grab the worm. The worm is moderately wounded. You constrict the worm, but do no damage. You tentacle-slap the worm. You squeeze the worm! The worm is severely wounded. You constrict the worm. The worm bites you! You die... #..#..# ##.##.# ##### #.##.# #<..( #..#.# ##### ##.#.# #.#.# #.#.# #...# ##.@# #.w# ##.# ..† #..# #... #.... #..... You could see a worm. Vanquished Creatures A worm (D:2) 4 endoplasms 2 hobgoblins (D:3) 4 quokkas A ball python (D:1) 2 frilled lizards (D:1) 2 goblins 4 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 244 | D:1 | Found Hit Toit's Jewellery Boutique. 315 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 331 | D:1 | Learned a level 2 spell: Searing Ray 666 | D:1 | Reached skill level 1 in Fighting 1165 | D:2 | Noticed Sigmund 1533 | D:2 | Reached XP level 3. HP: 23/23 MP: 3/6 1910 | D:3 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, serial_shops, nicolae_shop_stone D:2: layout_loops_cross, feat_on_display, uniq_sigmund D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 25 Tentacles || 7 Constrict || 5 Cast: Magic Dart || 11 Searing Ray || 10 Armor: Skin || 4 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1909 | 1862 | 47 | 229 | 1468 | 3 | 636.3 | Dungeon | 1909 | 1862 | 47 | 229 | 1468 | 3 | 636.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 980 daAuts D:1: 820 daAuts D:3: 108 daAuts