Dungeon Crawl Stone Soup version 0.27-a0-1036-g8e1b44f6bd (webtiles) character file. Game seed: 18216966437620260236 83 Zeld the Conjurer (level 4, 0/29 HPs) Began as an Octopode Conjurer on Apr 18, 2021. Shot with an arrow by a centaur (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:52 (2789 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2789, Time: 00:03:52 Health: 0/29 AC: 1 Str: 6 XL: 4 Next: 44% Magic: 8/8 EV: 13 Int: 21 God: Gold: 95 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Scrolls b - 3 scrolls of identify {unknown} f - a scroll of blinking {unknown} Potions a - a potion of curing {unknown} c - a potion of degeneration {unknown} d - a potion of might {unknown} e - a potion of lignification {unknown} Skills: * Level 1.9 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Confusing Touch Hex 2% N/A 38% 3 Gell's Gravitas Tloc 1% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Petrify Tmut/Erth 2% N/A 80% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A quokka is nearby! A quokka is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 69% to hit) The searing ray hits the quokka. The quokka is severely wounded. (Press . to maintain the ray.) A quokka is nearby! A quokka is nearby! The searing ray hits the quokka! You kill the quokka! You start resting. A centaur is nearby! A centaur is nearby! A centaur is nearby! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. There is a dry fountain, spattered with blood here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A centaur is nearby! A centaur is nearby! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! You die... .## #...........##.###...## .# ###...........##..###..####### .# #............................. .###.............##.......##..... ##....#..........##.......##..... ...##.####.#..................... .####........#.#...#......####### ......######.....###†.....# ...##.###.......@# #......# )..##.....###....# #......# ...#...## ###.## #.<....# .....#..#######.# #..†...# ......#.##......## #......# ........#........# #.c...[### ...##.............##...##...## ######.........c..#..........## ##.......................# You could see a centaur. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 3 ball pythons 5 bats 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 2 jackals (D:2) 10 kobolds 4 quokkas 2 frilled lizards (D:1) 3 rats (D:1) 47 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 319 | D:1 | Learned a level 2 spell: Searing Ray 366 | D:1 | Found a faded altar of an unknown god. 823 | D:1 | Reached skill level 1 in Fighting 1109 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 2237 | D:2 | Reached XP level 4. HP: 14/29 MP: 1/7 2242 | D:2 | Learned a level 4 spell: Fulminant Prism 2423 | D:2 | Noticed a centaur 2789 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, chequers_ecumenical_altar_twisty, lexackson_kobold_supper D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Tentacles | 4 | || 4 Constrict | 6 | || 6 Cast: Magic Dart | 9 | 3 || 12 Searing Ray | 29 | 3 || 32 Stab: Sleeping | 1 | || 1 Armor: Skin | 2 | || 2 Dodge: Dodged | 29 | 4 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2792 | 2756 | 36 | 93 | 2346 | 2 | 1396.0 | Dungeon | 2792 | 2756 | 36 | 93 | 2346 | 2 | 1396.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2080 daAuts D:2: 712 daAuts