Dungeon Crawl Stone Soup version 0.27-a0-1046-g98bf31544f (webtiles) character file. Game seed: 3126722439874016151 49 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 19, 2021. Slain by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1974 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1974, Time: 00:03:10 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 77% Magic: 1/6 EV: 13 Int: 21 God: Gold: 25 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Scrolls d - a scroll of blinking {unknown} Potions a - a potion of lignification {unknown} b - a potion of flight {unknown} c - a potion of curing {unknown} Skills: * Level 1.6 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 22% N/A 17% 3 Call Imp Summ 2% N/A 22% 2 Call Canine Familiar Summ 2% N/A 38% 3 Summon Guardian Golem Hex/Summ 2% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Summon Ice Beast Ice/Summ 2% N/A 80% 4 Summon Lightning Spire Summ/Air 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. A kobold comes into view. It is wielding a +0 dagger. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You completely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You die... ####+ ...... . ...... .. ...... ... ......# .... ......# ..... ......# ##########...... ......# #.......@J...... ......# #.##########.... ......###.# . ..........# .......#### ..........# ..........# ..........# ..........# You could see an endoplasm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 3 giant cockroaches 4 goblins (D:1) A hobgoblin (D:2) 5 quokkas 3 ball pythons 2 bats (D:2) 5 frilled lizards 2 kobolds 8 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 207 | D:1 | Found a faded altar of an unknown god. 350 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 353 | D:1 | Learned a level 2 spell: Searing Ray 692 | D:1 | Reached skill level 1 in Fighting 984 | D:1 | Reached XP level 3. HP: 23/23 MP: 0/6 1972 | D:2 | HP: 1/23 [frozen (3)] 1974 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_ring, shapermc_ecumenical_altar_flowoftime, minmay_misc_feat_more_columns D:2: layout_basic, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 19 Constrict || 4 Cast: Magic Dart || 29 Searing Ray || 15 Armor: Skin || 2 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1973 | 1901 | 72 | 0 | 1709 | 2 | 986.5 | Dungeon | 1973 | 1901 | 72 | 0 | 1709 | 2 | 986.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1462 daAuts D:2: 511 daAuts