Dungeon Crawl Stone Soup version 0.27-a0-1046-g98bf31544f (webtiles) character file. Game seed: 5398926577580266998 26 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 19, 2021. Slain by a worm (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1472 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1472, Time: 00:02:30 Health: 0/23 AC: 2 Str: 6 XL: 3 Next: 8% Magic: 1/6 EV: 13 Int: 21 God: Gold: 98 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +1 hat (worn) Wands c - a wand of charming (8) Potions b - a potion of ambrosia {unknown} Skills: * Level 1.0 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 14% 1 Pain Necr 8% 1d4 14% 1 Dazzling Flash Conj/Hex 22% N/A 17% 3 Vampiric Draining Necr 1% 2d6 41% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Animate Dead Necr 1% N/A 82% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The worm is lightly wounded. You constrict the worm. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel Here: a worm (lightly wounded, constricted by you) The floor. You release your grip on the worm. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the worm. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. The worm barely misses you. You barely miss the worm. You grab the worm. The worm is moderately wounded. You constrict the worm. You tentacle-slap the worm but do no damage. The worm is moderately wounded. You constrict the worm. The worm barely misses you. You tentacle-slap the worm. The worm is heavily wounded. You constrict the worm. The worm bites you! Ouch! That really hurt! You die... ########.####.###.### ############ #.............# ...........# #...###.###.#.# .#########.# #.#.........#.# .#.......#.# #.#.###.#####.# .#..##...#.# #.#...#.......#.#. .#...<...#.# #.#............... .###.....#.# #w##.............. .........#'#####@##.............. ...............#...............(. .........>.....####.............. ....#..........# #.............# ...............# #.....†.......# ....#..........# #.............# .####..........# #.............. .####......########.............. ##....................>.......... You could see a worm. Vanquished Creatures An adder (D:2) 2 giant cockroaches A goblin (D:2) A hobgoblin (D:1) 4 kobolds A ball python (D:2) 2 bats 3 frilled lizards 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 612 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 615 | D:1 | Learned a level 2 spell: Searing Ray 779 | D:1 | Found a faded altar of an unknown god. 1309 | D:2 | Reached skill level 1 in Fighting 1382 | D:2 | Noticed Sigmund 1413 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 1472 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_corners, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, minmay_pentomino_v2, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 20 Constrict || 5 Tentacles || 3 Cast: Magic Dart || 30 Searing Ray || 2 Armor: Skin || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1471 | 1453 | 18 | 0 | 1332 | 2 | 735.5 | Dungeon | 1471 | 1453 | 18 | 0 | 1332 | 2 | 735.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1010 daAuts D:2: 461 daAuts