Dungeon Crawl Stone Soup version 0.27-a0-1046-g98bf31544f (webtiles) character file. Game seed: 12712421821293056554 86 Zeld the Conjurer (level 4, -5/29 HPs) Began as an Octopode Conjurer on Apr 19, 2021. Slain by an ogre ... wielding a +0 giant club (21 damage) ... on level 3 of the Dungeon. The game lasted 00:03:50 (3325 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 3325, Time: 00:03:50 Health: -5/29 AC: 1 Str: 6 XL: 4 Next: 50% Magic: 3/8 EV: 13 Int: 21 God: Gold: 147 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Scrolls a - a scroll of silence {unknown} b - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} i - a scroll of torment {unknown} Potions c - a potion of haste {unknown} e - a potion of might {unknown} f - 3 potions of curing {unknown} g - a potion of resistance {unknown} Skills: * Level 1.7 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Unknown command. You see here a jackal corpse. i - a scroll labelled CUODUL EHUECS Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the ogre. The ogre hits you with a +0 giant club! The searing ray hits the ogre! The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ...........>.... .......>..# #.#.# #####...#.# #.#.# #####...#.####.#.### ...............^.... #####(....†......# #.####..<....# #.# #†......# #.# ##.†....@##### #.###........O...# ## #............###.# #≈ ######.......# #.# #. #.......# #.# #. ####.#### #.# ###. #.# #.# ######..≈ #.# #.# #......<. #.# #.# #.#####.≈ You could see an ogre. Vanquished Creatures 3 gnolls A worm (D:2) 3 dart slugs 4 bats 5 endoplasms 6 goblins 4 hobgoblins 7 jackals 3 ball pythons 5 frilled lizards 2 kobolds 4 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 371 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 374 | D:1 | Learned a level 2 spell: Searing Ray 675 | D:1 | Found a faded altar of an unknown god. 868 | D:1 | Reached skill level 1 in Fighting 893 | D:1 | Reached XP level 3. HP: 23/23 MP: 0/6 2328 | D:2 | Reached XP level 4. HP: 14/28 MP: 3/8 2333 | D:2 | Learned a level 4 spell: Fulminant Prism 3267 | D:3 | Noticed an ogre 3325 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms, hellmonk_ecumenical_altar_crossroads D:2: layout_basic D:3: layout_loops_ring, old_standard_altar, serial_shops, shop_coins, minmay_misc_feat_more_columns, chequers_serial_rivers_marsh, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 37 | || 37 Searing Ray | 15 | 6 || 21 Armor: Skin | | 1 || 1 Dodge: Dodged | 6 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3326 | 3292 | 34 | 856 | 2153 | 3 | 1108.7 | Dungeon | 3326 | 3292 | 34 | 856 | 2153 | 3 | 1108.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1885 daAuts D:1: 1077 daAuts D:3: 363 daAuts