Dungeon Crawl Stone Soup version 0.27-a0-1051-g288ea87c7c (webtiles) character file. Game seed: 15470342587341878494 56 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 20, 2021. Slain by a jackal (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:39 (2437 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2437, Time: 00:03:39 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 0/7 EV: 13 Int: 21 God: Gold: 71 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Jewellery g - a ring of flight Scrolls a - a scroll of vulnerability {unknown} b - a scroll of fog {unknown} c - 2 scrolls of identify {unknown} d - 2 scrolls of amnesia {unknown} Potions e - a potion of heal wounds {unknown} f - a potion of resistance {unknown} Skills: * Level 1.6 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. Unknown command. A jackal comes into view. The jackal barks! A jackal comes into view. The jackal barks! The jackal misses you. The jackal closely misses you. Found a tubular emerald ring. The jackal barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The jackal closely misses you. The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! The searing ray misses the gnoll. The jackal bites you. The jackal barely misses you. Unknown command. The jackal misses you. You see here a ring of flight. g - a ring of flight The jackal barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * An endoplasm comes into view. The jackal bites you. You die... .###.###........ #.....###.### #.##..# .# #.## # #†# #.# #.# .#.#.####g# .......@h.# J.........# #...####.## ##. ... ##... ##### You could see a gnoll, an endoplasm (asleep) and a jackal. Vanquished Creatures 2 gnolls (D:3) A dart slug (D:1) 2 bats 4 endoplasms 3 giant cockroaches 2 hobgoblins 5 jackals A quokka (D:2) 2 ball pythons 5 frilled lizards A kobold (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 693 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 898 | D:1 | Reached skill level 1 in Fighting 1488 | D:2 | Learned a level 2 spell: Searing Ray 1708 | D:2 | Found a faded altar of an unknown god. 1724 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 2436 | D:3 | HP: 1/23 [gnoll/+0 halberd (7)] 2437 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring D:2: layout_loops_ring, hellmonk_ecumenical_altar_crossroads, kennysheep_generic_room_11 D:3: layout_loops_ring, portal_sewer_entry_d Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 15 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 63 Searing Ray || 2 Use: Scroll || 1 Armor: Skin || 3 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2436 | 2343 | 93 | 211 | 1904 | 3 | 812.0 | Dungeon | 2436 | 2343 | 93 | 211 | 1904 | 3 | 812.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1476 daAuts D:2: 862 daAuts D:3: 97 daAuts