Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 15194051972191940332 45 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Slain by a worm (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:52 (1806 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1806, Time: 00:01:53 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 64% Magic: 0/6 EV: 13 Int: 21 God: Gold: 42 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Scrolls b - a scroll of blinking {unknown} c - a scroll of noise {unknown} d - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} Potions a - a potion of lignification {unknown} Skills: * Level 1.4 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Unknown command. The worm bites you! Press: ? - help, v - describe, . - travel Here: a worm (moderately wounded) The floor. You tentacle-slap the worm. You grab the worm. The worm is heavily wounded. You constrict the worm. You tentacle-slap the worm. Your squeeze misses the worm. The worm is heavily wounded. You constrict the worm. The worm bites you. You release your grip on the worm. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A worm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. You tentacle-slap the worm. You grab the worm. You squeeze the worm. The worm is almost dead. You constrict the worm. The worm bites you! Ouch! That really hurt! You die... #.### #.....#####.## #...#####.....##...... ####.......######.##.#. #.......##.# #....#. #.##.##.##.# #..###. #.##....##.# #...... #.##.##.##.#######.#### #.##.##............# #....w@....######### ############ You could see a worm. Vanquished Creatures An adder (D:2) A white imp (D:2) A worm (D:2) A bat (D:2) 2 endoplasms A giant cockroach (D:1) A goblin (D:2) 2 hobgoblins (D:1) 6 jackals A quokka (D:2) 2 ball pythons (D:1) 2 kobolds (D:2) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 422 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 425 | D:1 | Learned a level 2 spell: Searing Ray 878 | D:2 | Reached skill level 1 in Fighting 979 | D:2 | Reached XP level 3. HP: 6/23 MP: 1/6 1806 | D:1 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_cross D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 32 Constrict || 5 Tentacles || 5 Cast: Magic Dart || 24 Searing Ray || 10 Armor: Skin || 2 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1808 | 1797 | 11 | 519 | 1090 | 2 | 904.0 | Dungeon | 1808 | 1797 | 11 | 519 | 1090 | 2 | 904.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 909 daAuts D:2: 898 daAuts