Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 6781103817634422236 152 Zeld the Conjurer (level 5, -2/35 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:37 (3695 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 3695, Time: 00:04:38 Health: -2/35 AC: 1 Str: 6 XL: 5 Next: 34% Magic: 13/18 EV: 13 Int: 21 God: Gold: 95 SH: 0 Dex: 11 Spells: 3/10 levels left rFire + . . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of fire rCorr . Rampage . f - ring of wizardry Will ..... g - ring of magical power Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Jewellery a - a ring of fire (left tentacle) f - a ring of wizardry (right tentacle) g - a ring of magical power (on tentacle) l - a +4 ring of slaying Wands j - a wand of iceblast (5) m - a wand of flame (11) Scrolls b - 2 scrolls of vulnerability d - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} i - 2 scrolls of teleportation Potions c - a potion of cancellation {unknown} e - 2 potions of haste {unknown} k - a potion of heal wounds {unknown} Skills: * Level 2.5 Fighting + Level 2.6 Dodging - Level 2.6 Stealth * Level 3.0 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 1% 2 c - Fulminant Prism Conj/Hex 6% 3d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 3% N/A 5% 1 Dazzling Flash Conj/Hex 26% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 9% 2 Confusing Touch Hex 3% N/A 16% 3 Tukima's Dance Hex 3% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. Found an iron wand. Found a whip. The gnoll shouts! x3 You see here a wand of flame (11). m - a wand of flame (11) You feel your willpower return. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You hear the slow hiss of a very distant avalanche of sand. The gnoll closely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channeling your searing ray. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! You die... #.##### #.....# #@# #g######## ###)g....... #.........## #.........# ..######.........# ...........).....# # .#####.......######.. ###....#####....>... You could see 2 gnolls. Vanquished Creatures An orc wizard (D:2) 2 gnolls An adder (D:2) A shadow imp (D:3) 3 worms 3 orcs (D:2) 3 ball pythons 6 endoplasms 3 giant cockroaches 4 goblins 11 hobgoblins 5 jackals (D:1) 8 quokkas 5 bats 4 frilled lizards 4 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 225 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Reached skill level 1 in Fighting 625 | D:1 | Reached XP level 3. HP: 23/23 MP: 2/6 1656 | D:2 | Reached XP level 4. HP: 17/29 MP: 8/8 1661 | D:2 | Learned a level 4 spell: Fulminant Prism 2757 | D:2 | Reached XP level 5. HP: 34/34 MP: 9/9 3695 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, nrook_loot_triangle D:2: layout_basic, minmay_ruptured D:3: layout_basic, hangedman_feature_mirror D:4: layout_basic, minmay_temple_entry_offerings, enter_ossuary_4, minmay_misc_feat_ornament Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.5 Spellcasting | 3 | 3.0 Dodging | | 2.6 Stealth | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 1 || 15 Tentacles | 2 | || 2 Constrict | 3 | || 3 Cast: Magic Dart | 27 | 5 || 32 Searing Ray | 16 | 31 || 47 Use: Scroll | | 2 || 2 Armor: Skin | 3 | 1 || 4 Dodge: Dodged | 15 | 14 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3692 | 3632 | 60 | 7 | 3125 | 4 | 923.0 | Dungeon | 3692 | 3632 | 60 | 7 | 3125 | 4 | 923.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1559 daAuts D:1: 1521 daAuts D:3: 557 daAuts D:4: 53 daAuts