Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 14108254432212891356 21 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (334 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 334, Time: 00:00:48 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 1/5 EV: 13 Int: 20 God: Gold: 9 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Missiles a - 12 poisoned darts (quivered) Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The hobgoblin hits you. Unknown command. You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The hobgoblin barely misses you. You release your grip on the hobgoblin. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You completely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin completely misses you. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin, but do no damage. The hobgoblin is lightly wounded. You constrict the hobgoblin, but do no damage. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is lightly wounded. You constrict the hobgoblin. The hobgoblin hits you. You die... .........#####.##....... ................+....... .......##...#.##....... ......##...#.######### #....######.######### #.................... #.............##..... #...g.........##..... #...@###########..... ############# #..... .......###..... .......#.)..... .(.....#.#..... ...(........### ............# # ....[[......# # .......#.##..## You could see a hobgoblin. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 4 endoplasms (D:1) A goblin (D:1) A bat (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 129 | D:1 | Learned a level 2 spell: Searing Ray 197 | D:1 | Reached skill level 1 in Fighting 334 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 2 Tentacles || 1 Throw: Dart || 3 Cast: Magic Dart || 6 Searing Ray || 4 Armor: Skin || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 334 | 334 | 0 | 0 | 246 | 1 | 334.0 | Dungeon | 334 | 334 | 0 | 0 | 246 | 1 | 334.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 334 daAuts