Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 5342480596582684430 53 Zeld the Conjurer (level 3, -2/23 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Slain by a water moccasin (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (2154 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2154, Time: 00:02:24 Health: -2/23 AC: 1 Str: 6 XL: 3 Next: 87% Magic: 0/6 EV: 13 Int: 21 God: Gold: 84 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Scrolls a - a scroll of identify {unknown} b - a scroll of vulnerability {unknown} d - a scroll of holy word {unknown} f - a scroll of noise {unknown} Potions c - a potion of ambrosia {unknown} e - a potion of heal wounds {unknown} Skills: * Level 1.5 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the goblin! You kill the goblin! The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channeling your searing ray. The water moccasin misses you. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. Unknown command. You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The water moccasin closely misses you. You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The water moccasin bites you! You die... ########... #............# #............ #.........(.# ###.........).# .........÷...# #......÷....# #.........S.## ##.........@..## #..............# ####..............# .........##......># .........###.....## .........###.....## .........##.......# .........###...÷...# ..........###.....[.# You could see a water moccasin. Vanquished Creatures 2 adders (D:2) 5 ball pythons 2 bats (D:2) 2 endoplasms 2 giant cockroaches (D:1) 5 goblins 3 hobgoblins 5 kobolds 2 quokkas 3 frilled lizards 2 rats (D:2) 33 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 1 creature vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 333 | D:1 | Learned a level 2 spell: Searing Ray 591 | D:1 | Found a faded altar of an unknown god. 944 | D:1 | Reached skill level 1 in Fighting 1532 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1866 | D:2 | Noticed a water moccasin 2154 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, hellmonk_ecumenical_altar_zigzags D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 23 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 22 Searing Ray || 15 Armor: Skin || 7 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2153 | 2102 | 51 | 256 | 1642 | 2 | 1076.5 | Dungeon | 2153 | 2102 | 51 | 256 | 1642 | 2 | 1076.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1443 daAuts D:2: 710 daAuts