Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 12237232145905276564 21 Zeld the Conjurer (level 2, -7/18 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (1120 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1120, Time: 00:01:35 Health: -7/18 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 5/5 EV: 13 Int: 20 God: Gold: 71 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Scrolls a - a scroll of enchant armour {unknown} b - 5 scrolls of identify {unknown} d - a scroll of teleportation {unknown} Potions c - a potion of lignification {unknown} Skills: * Level 1.0 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations + Level 0.5 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the goblin! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You start resting. HP restored. You can't go up here! You climb downwards. A hobgoblin comes into view. The rat closely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) Okay, then. You barely miss the rat. The adder hisses angrily. The gnoll shouts! Your grab misses the rat. You squeeze the rat, but do no damage. You hear an angry hiss. The rat barely misses you. You tentacle-slap the rat but do no damage. You grab the rat. You constrict the rat. The rat barely misses you. A frilled lizard comes into view. You release your grip on the rat. The rat barely misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Unknown command. You barely miss the rat. You grab the rat. The rat is heavily wounded. You constrict the rat. You kill the rat! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.###.## #.# #.# ...##.######.# #.# ..........##.# #.### ...##..##.##.# #...# ######(##.##.# ###.# #.##.##.# #.# #.##.##.# #.# #[##.##.#############.# #........##@).........# ####.##..##g########..# #########.##..##.########..###### ..............##................. ##.##.###.###.##..############### ...##.# #.###.##..# #####.###.........# #.............# #########.##### You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 313 | D:1 | Reached XP level 2. HP: 15/18 MP: 0/5 316 | D:1 | Learned a level 2 spell: Searing Ray 699 | D:1 | Found a faded altar of an unknown god. 778 | D:1 | Reached skill level 1 in Fighting 1120 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, ebering_ecumenical_altar_abandoned D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Evocations | | 0.5 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 33 Searing Ray || 2 Armor: Skin || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1121 | 1097 | 24 | 120 | 865 | 2 | 560.5 | Dungeon | 1121 | 1097 | 24 | 120 | 865 | 2 | 560.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1109 daAuts D:2: 12 daAuts