Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 16070943139657226333 55 Zeld the Conjurer (level 3, 0/24 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:58 (1873 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1873, Time: 00:04:59 Health: 0/24 AC: 2 Str: 6 XL: 3 Next: 93% Magic: 0/6 EV: 13 Int: 21 God: Gold: 50 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +1 hat rPois + Reflect . (no amulet) rElec . Harm . d - ring of poison resistance rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour b - a +1 hat (worn) Jewellery d - a ring of poison resistance (left tentacle) Scrolls a - 2 scrolls of teleportation {unknown} c - a scroll of identify {unknown} Skills: * Level 1.9 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The kobold shouts! You hear a shout! The searing ray hits the kobold! You kill the kobold! You finish channeling your searing ray. Terence the Incautious comes into view. He is wielding a +0 flail. Terence is nearby! Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A dart slug comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence shouts, "Get ready for death!" Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence says, "Time to say good-bye..." Terence hits you with a +0 flail. The searing ray misses Terence. You finish channeling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail! You die... .......####.###.)...# . ......)#...@........# ... .......#.##.#.......# ..# ##.#.#.#.##.#.......# ### #..........#..###### ###.##..####..# #...........# ##.#@.......# #.#@#.###### #.#.....#####.## #.###.#......... #.###.#######.## ..####.....# ..........### ...######.# #^# #.# You could see Terence. Vanquished Creatures 3 dart slugs (D:1) 3 ball pythons 3 bats 4 endoplasms 3 giant cockroaches 3 goblins 2 hobgoblins (D:1) 7 jackals (D:1) 2 quokkas (D:1) 5 frilled lizards 5 kobolds 3 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 82 | D:1 | Reached XP level 2. HP: 11/18 MP: 1/5 88 | D:1 | Learned a level 2 spell: Searing Ray 207 | D:1 | Reached skill level 1 in Fighting 523 | D:1 | Reached XP level 3. HP: 19/23 MP: 0/6 1821 | D:2 | Noticed Terence 1873 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic D:2: layout_loops_cross, hellmonk_ecumenical_altar_inner_sanctum, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 25 Constrict || 4 Tentacles || 2 Cast: Magic Dart || 11 Searing Ray || 29 Armor: Skin || 4 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1872 | 1860 | 12 | 52 | 1477 | 2 | 936.0 | Dungeon | 1872 | 1860 | 12 | 52 | 1477 | 2 | 936.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1526 daAuts D:2: 346 daAuts