Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 2338697919003350269 52 Zeld the Conjurer (level 3, -3/23 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Shot with a stone by a goblin (4 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:02:44 (2614 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2614, Time: 00:02:45 Health: -3/23 AC: 1 Str: 6 XL: 3 Next: 85% Magic: 0/6 EV: 13 Int: 21 God: Gold: 61 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Scrolls c - a scroll of acquirement {unknown} d - 2 scrolls of identify {unknown} f - a scroll of amnesia {unknown} Potions a - a potion of curing {unknown} b - a potion of flight {unknown} e - 2 potions of lignification {unknown} g - a potion of attraction {unknown} Skills: * Level 1.6 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. You see here a +0 dagger. You climb downwards. The sky beast completely misses you. The goblin shoots a stone. The stone hits you but does no damage. The sky beast closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (69% to hit) The searing ray hits the sky beast. The sky beast is moderately wounded. (Press . to maintain the ray.) The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. The searing ray hits something. The goblin shoots a stone. The stone barely misses you. Something hits you. Something shocks you. The searing ray hits something. Something hits you. Something shocks you. The searing ray hits something. You finish channeling your searing ray. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (rain, severely wounded, 100% to hit) The magic dart hits the sky beast. The sky beast is almost dead. The goblin shoots a stone. The stone closely misses you. The stone barely misses the sky beast. The sky beast barely misses you. The goblin shoots a stone. The stone hits you. You die... ......g.....# .######..#..# ............# #.#####.....# ###.g.###### #..........♣ #..........♣ ##.#.#...♣♣. #...@...♣♣ ###.#Y#..P... #..........♣. #.#.#.#..♣♣PP #......>... ♣ ♣♣ ###†#.#..### ♣♣. #.....#.# #.. ###.#.##.# #.##### #..†...#.# #.#.... You could see a sky beast and a goblin. Vanquished Creatures Robin (D:1) 2 dart slugs (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 11 goblins (D:1) 3 hobgoblins A quokka (D:1) 6 ball pythons A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Vanquished Creatures (others) A plant (D:2) 1 creature vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 412 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 415 | D:1 | Learned a level 2 spell: Searing Ray 754 | D:1 | Reached skill level 1 in Fighting 1347 | D:2 | Reached XP level 3. HP: 23/23 MP: 1/6 1569 | D:2 | Noticed Robin 1572 | D:2 | Noticed a sky beast 2408 | D:1 | Killed Robin 2612 | D:2 | HP: 1/23 [sky beast (5)] 2614 | D:2 | Shot with a stone by a goblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_corners D:2: minmay_roachtagon, layout_basic, hellmonk_ecumenical_altar_run_dry, serial_forest, infiniplex_forest_clump_cross, infiniplex_forest_corner_2, infiniplex_forest_join, infiniplex_forest_clump_small, infiniplex_forest_lined_2, infiniplex_forest_straight_4, serial_shops, nicolae_shop_crystal, st_stairs_13, minmay_box_of_dots, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 19 Searing Ray || 21 Armor: Skin || 7 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2617 | 2599 | 18 | 980 | 1385 | 2 | 1308.5 | Dungeon | 2617 | 2599 | 18 | 980 | 1385 | 2 | 1308.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2359 daAuts D:2: 258 daAuts