Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 5109335061386739456 42 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 22, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:21 (1886 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1886, Time: 00:05:22 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 0/6 EV: 13 Int: 21 God: Gold: 46 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Scrolls a - 2 scrolls of identify {unknown} b - a scroll of enchant armour {unknown} Skills: * Level 1.4 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The kobold throws a stone. The stone barely misses you. The searing ray misses the adder. You feel sick. The adder bites you. The searing ray misses the adder. The searing ray hits the rat! You kill the rat! You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. The searing ray hits the adder! You kill the adder! You finish channeling your searing ray. You feel sick. The kobold barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Press: ? - help, v - describe, . - travel Here: a kobold, wielding a +0 short sword and quivering stones The floor. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You feel sick. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You aren't carrying any potions. You die... ###......# #........# #...#....# ..#.#...# #._.#..# ##. #.#...######### #...[#....K........ #........††<####### #.#........@# #..?.........# ######.#####.# #. .# .. .. ##. #>. ## ##. You could see a kobold. Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 6 ball pythons (D:1) A frilled lizard (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 456 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 459 | D:1 | Learned a level 2 spell: Searing Ray 1086 | D:1 | Reached skill level 1 in Fighting 1335 | D:1 | Reached XP level 3. HP: 20/23 MP: 0/6 1869 | D:2 | Found a faded altar of an unknown god. 1885 | D:2 | HP: 1/23 [kobold/+0 short sword (6)] 1886 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, serial_bayou_pond_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 12 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 31 Searing Ray || 6 Armor: Skin || 2 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1885 | 1867 | 18 | 1030 | 0 | 2 | 942.5 | Dungeon | 1885 | 1867 | 18 | 1030 | 0 | 2 | 942.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1869 daAuts D:2: 16 daAuts