Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 1487387908673262691 40 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 22, 2021. Slain by an orc ... wielding a +0 flail (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:06 (1423 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1423, Time: 00:02:07 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 50% Magic: 4/6 EV: 13 Int: 21 God: Gold: 26 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 26 gold pieces. Inventory: Missiles a - 14 poisoned darts (quivered) Scrolls c - a scroll of identify {unknown} f - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} i - a scroll of blinking {unknown} Potions b - 2 potions of degeneration {unknown} d - a potion of haste {unknown} e - a potion of might {unknown} g - a potion of curing {unknown} Skills: * Level 1.5 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Static Discharge Conj/Air 11% N/A 9% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Airstrike Air 1% N/A 80% 4 Lightning Bolt Conj/Air 5% 1d17 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Portals: Abyss: D:3 Annotations: D:3 1 transporter, dang3rdave's ghost, amateur GrWz Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. A rat is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Unknown command. Your magical contamination has completely faded away. An orc comes into view. It is wielding a +0 flail. The orc shouts! You hear a shout! Found a stone staircase leading down. An orc is nearby! A kobold, 2 orcs and an orc priest come into view. The orc moves out of view. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (78% to hit) The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 flail! You die... ###### ....#. #....# ....#.#### #....# .........# #....# ......... #....# ......... #@...# ...o...# #o...# #..##...####....### #.>...†o...o......## ######## #.......####....#..#......... #.......####................. #.......+......†.###..# #.... #.......###.###.## # ##.##... #.......# #.#####.. #...#... You could see an orc priest and an orc. Vanquished Creatures An adder (D:3) 2 dart slugs 7 endoplasms A goblin (D:1) 2 hobgoblins A quokka (D:3) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 338 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 341 | D:1 | Learned a level 2 spell: Searing Ray 688 | D:1 | Reached skill level 1 in Fighting 1021 | D:2 | You fall into a shaft and drop 1 floor! 1021 | D:3 | Found a transporter. 1036 | D:3 | Reached XP level 3. HP: 19/23 MP: 1/6 1255 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 1255 | D:3 | Noticed dang3rdave's ghost (amateur GrWz) 1310 | D:3 | Noticed a small abomination 1423 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring D:2: wander_river, layout_rooms, chequers_ecumenical_altar_simple, kennysheep_generic_room_10 D:3: layout_basic, nicolae_overflow_crystal_walls, gammafunk_ghost_abyssal_escape Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 2 Cast: Magic Dart || 41 Searing Ray || 6 Armor: Skin || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1422 | 1412 | 10 | 0 | 1195 | 3 | 474.0 | Dungeon | 1422 | 1412 | 10 | 0 | 1195 | 3 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:3: 401 daAuts D:2: 92 daAuts