Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 13975283047265316660 12 Zeld the Conjurer (level 2, -3/18 HPs) Began as an Octopode Conjurer on Apr 22, 2021. Slain by Grinder (9 damage) ... on level 3 of the Dungeon. The game lasted 00:00:57 (509 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 509, Time: 00:00:58 Health: -3/18 AC: 1 Str: 6 XL: 2 Next: 33% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You aren't carrying anything. Skills: * Level 0.8 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 runed translucent door, Crazy Yiuf, Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. Magic restored. You see here a quokka corpse. Found an escape hatch in the floor. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Found a stone staircase leading down. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat but does no damage. A scorpion comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Grinder comes into view. Grinder shouts! Grinder blinks! There is a stone staircase leading down here. Grinder hits you! Ouch! That really hurt! You writhe in agony. Unknown command. Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Grinder says, "Make like a tree!" Grinder says, "FISH!" Grinder says, "There's only one good use for a tongue: cutting it out." The scorpion closely misses you. Grinder hits you! Ouch! That really hurt! You die... #####.#.###. ##........... #............ #........... #.......##### #####....>....... #...........#.#.# #####.##..s...# #.##...@>.# #5##..5...#. #.##.......... ###.##........... #................ ..##.. #.#.##.####..##........#. #.#.##.####.... ........J. #.#.#.......... ......... #.#.#..####..## #........ You could see Grinder and a scorpion. Vanquished Creatures An adder (D:2) An endoplasm (D:3) A quokka (D:3) A rat (D:3) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | You fall into a shaft and drop 1 floor! 15 | D:2 | Reached XP level 2. HP: 4/18 MP: 0/5 21 | D:3 | Learned a level 2 spell: Searing Ray 401 | D:3 | Found a runed translucent door. 402 | D:3 | Noticed Crazy Yiuf 486 | D:3 | Noticed a scorpion 489 | D:3 | Noticed Grinder 509 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring, chequers_ecumenical_altar_island, minmay_tall_x D:2: layout_loops_corners D:3: layout_basic, uniq_grinder, uniq_ijyb, uniq_crazy_yiuf_cottage Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 11 Armor: Skin || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 508 | 508 | 0 | 318 | 97 | 3 | 169.3 | Dungeon | 508 | 508 | 0 | 318 | 97 | 3 | 169.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 491 daAuts D:2: 15 daAuts D:1: 1 daAuts