Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 1020263734539060556 11 Zeld the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Apr 22, 2021. Engulfed by a cloud of flame (19 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (1103 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1103, Time: 00:00:47 Health: -1/18 AC: 5 Str: 6 XL: 2 Next: 25% Magic: 2/5 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - +4 ring of protection rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Jewellery a - a +4 ring of protection (left tentacle) d - a ring of flight e - an amulet of the acrobat Scrolls b - a scroll of identify {unknown} c - a scroll of enchant weapon {unknown} Skills: * Level 0.8 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. The searing ray hits the rat! You kill the rat! You finish channeling your searing ray. You see here 22 bolts. You see here a +0 whip. You see here a +0 short sword. Things that are here: a +0 short sword; 4 stones Found two rat skeletons. A frilled lizard comes into view. The frilled lizard hisses angrily. Found a rat skeleton and a frilled lizard skeleton. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A kobold comes into view. It is wielding a +0 dagger. The frilled lizard bites you but does no damage. The kobold moves out of view. You see here a +0 short sword. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You see here a frilled lizard corpse. Really wriggl into that cloud of flame? Really wriggl into a travel-excluded area? You are engulfed in blazing flames. Ouch! That really hurt! You die... ## #♣#♣♣♣♣♣♣P♣ #......P.P##♣ #P#.....PP.PP ###P.....÷.#... #....)†@.÷.#... #.#.÷÷.....#..P #.#.P.......P.P ##########.#♣...≈..##PP# #### ...........#♣#♣♣#♣♣♣ ♣ #### #.>. ......###### ##########..# #... ......# #...........# #... ......# #...........# #... ......# #...........# #.## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A quokka (D:1) 4 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 14 creatures vanquished. Vanquished Creatures (others) 17 plants (D:1) 17 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 578 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 665 | D:1 | Learned a level 2 spell: Searing Ray 1103 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, lexackson_kobold_supper Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 11 Searing Ray || 4 Armor: Skin || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1102 | 0 | 0 | 1021 | 1 | 1102.0 | Dungeon | 1102 | 1102 | 0 | 0 | 1021 | 1 | 1102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1102 daAuts