Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 11393656704452282052 114 Zeld the Conjurer (level 4, 0/43 HPs) Began as an Octopode Conjurer on Apr 22, 2021. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:04:29 (4250 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 4250, Time: 00:04:30 Health: 0/43 AC: 22 Str: 6 XL: 4 Next: 98% Magic: 1/8 EV: 2 Int: 21 God: Gold: 141 SH: 0 Dex: 10 Spells: 5/8 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec + Harm . (no ring) rCorr + Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -14), tree-form, resistant A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} g - a scroll of noise {unknown} Potions c - a potion of lignification e - a potion of might {unknown} f - a potion of cancellation {unknown} Skills: * Level 2.2 Fighting + Level 2.5 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History (Press . to maintain the ray.) The scorpion misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channeling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Your magical contamination has completely faded away. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. Unknown command. It was a potion of resistance. You feel protected. You die... ##.#<..##.#.....#.(.# #..##...).#.....#...# #.##...##.#######...# .....#).#........(.## ....###.#...........# ....# .##..........# ###.....##..........# # ####..##......s...# .. #.....>♣...# ...##........## #..###......## #...##..##### ##.#....# #.....## #.....# #.....# #....## You could see a scorpion. Vanquished Creatures An orc priest (D:3) An orc wizard (D:4) 3 dart slugs 3 orcs 8 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins 6 jackals (D:1) 3 quokkas 3 ball pythons 2 bats 3 frilled lizards 4 kobolds A rat (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 200 | D:1 | You fall into a shaft and drop 1 floor! 210 | D:2 | Reached XP level 2. HP: 12/18 MP: 1/5 214 | D:2 | Learned a level 2 spell: Searing Ray 482 | D:2 | Reached skill level 1 in Fighting 1142 | D:1 | Reached XP level 3. HP: 23/23 MP: 2/6 1817 | D:1 | Found a faded altar of an unknown god. 2264 | D:4 | Noticed a scorpion 2776 | D:4 | Reached XP level 4. HP: 29/29 MP: 1/7 4212 | D:4 | Found a basalt altar of Yredelemnul. 4250 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, hangedman_abyss_or_decor_lesser_grid D:2: layout_loops_cross, grunt_ministairs_7, chequers_garden D:3: layout_basic, old_standard_altar, uniq_sigmund D:4: layout_rooms, pdpol_temple_overflow_zin_treasury_gozag_greed, amcnicky_altar_gilded Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 27 | 4 || 31 Constrict | 5 | 1 || 6 Tentacles | 4 | 1 || 5 Cast: Magic Dart | 40 | 3 || 43 Searing Ray | 17 | 4 || 21 Use: Potion | | 4 || 4 Stab: Distracted | 1 | || 1 Armor: Skin | 3 | 3 || 6 Dodge: Dodged | 41 | 13 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4255 | 4168 | 87 | 2231 | 1516 | 4 | 1063.8 | Dungeon | 4255 | 4168 | 87 | 2231 | 1516 | 4 | 1063.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1567 daAuts D:3: 1203 daAuts D:4: 1096 daAuts D:2: 388 daAuts