Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 11721162904701707084 39 Zeld the Conjurer (level 3, -6/23 HPs) Began as an Octopode Conjurer on Apr 23, 2021. Shot with an arrow by a centaur (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1545 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1545, Time: 00:01:52 Health: -6/23 AC: 1 Str: 6 XL: 3 Next: 45% Magic: 2/6 EV: 13 Int: 21 God: Gold: 16 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Scrolls a - a scroll of amnesia {unknown} b - a scroll of identify {unknown} Potions c - a potion of flight {unknown} Skills: * Level 1.1 Fighting + Level 2.2 Dodging + Level 3.1 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. The jackal barks! A jackal comes into view. There are no items here. A jackal comes into view. You see here 4 gold pieces. You now have 16 gold pieces (gained 4). The jackal barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal barks! x2; You hear a bark! The jackal barely misses you. The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! The jackal misses you. x2 The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! You finish channeling your searing ray. A centaur comes into view. Unknown command. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you! You die... #.#c###.# #.#.# #.# ##.#c###.## #.#####.c......[# #.......#######.# #######.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.#######.# #.........# #####..#### ########..# .........^# ..........# ########### You could see a centaur. Vanquished Creatures 5 bats (D:1) An endoplasm (D:2) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 9 kobolds (D:1) 6 rats (D:1) 36 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:1) 7 plants (D:1) 8 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Found Maap's General Store. 257 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 306 | D:1 | Learned a level 2 spell: Searing Ray 568 | D:1 | Reached skill level 1 in Fighting 1088 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1533 | D:2 | Noticed a centaur 1545 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, serial_shops, nicolae_shop_crystal, minmay_misc_feat_doors, chequers_big_river, lexackson_kobold_supper D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_box, chequers_hall_statues_wall_a Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 29 Constrict || 6 Tentacles || 2 Cast: Magic Dart || 14 Searing Ray || 18 Armor: Skin || 6 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1544 | 1514 | 30 | 32 | 1257 | 2 | 772.0 | Dungeon | 1544 | 1514 | 30 | 32 | 1257 | 2 | 772.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1461 daAuts D:2: 83 daAuts