Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 12437469077482270059 49 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 23, 2021. Slain by a jackal (3 damage) ... on level 4 of the Dungeon. The game lasted 00:01:54 (1589 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1589, Time: 00:01:54 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 75% Magic: 2/6 EV: 13 Int: 21 God: Gold: 37 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: studying Dodging A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Jewellery e - an amulet of guardian spirit Scrolls b - a scroll of vulnerability {unknown} c - a scroll of teleportation {unknown} Potions a - a potion of curing {unknown} d - a potion of attraction {unknown} f - a potion of heal wounds {unknown} Skills: * Level 1.4 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You don't have enough magic to cast this spell. Unknown command. You barely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin hits you. You barely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The hobgoblin hits you. You tentacle-slap the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You closely miss the jackal. The jackal barks! You grab the jackal. You constrict the jackal. The jackal bites you. The jackal misses you. The orc wizard shouts! You tentacle-slap the jackal. The jackal is heavily wounded. You constrict the jackal. You hear a shout! An orc comes into view. It is wielding a +4 hand axe. The jackal closely misses you. You release your grip on the jackal. The jackal barely misses you. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a hobgoblin corpse. The jackal closely misses you. There is a stone staircase leading down, spattered with blood here. The jackal closely misses you. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You climb downwards. Reactivating autopickup. There is a stone staircase leading up here. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal misses you. The jackal completely misses you. The jackal bites you. You die... #.# #.## #... #.. #.. #.# #h# #@# #h# #.# #.# #.# #.# #.# #.. You could see 2 jackals. Vanquished Creatures 2 dart slugs (D:1) 5 orcs 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins 2 jackals (D:3) 2 quokkas (D:1) 4 ball pythons (D:1) 5 bats A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 245 | D:1 | Learned a level 2 spell: Searing Ray 430 | D:1 | Reached skill level 1 in Fighting 595 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1589 | D:4 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring, minivault_24, minmay_misc_feat_rugged D:2: layout_loops_ring, ebering_ecumenical_altar_box, minmay_tromino_v4_c D:3: layout_rooms D:4: layout_loops_ring, serial_shops, nicolae_shop_waterfront, lightli_corner_chamber Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 19 Tentacles || 5 Constrict || 4 Cast: Magic Dart || 44 Searing Ray || 8 Armor: Skin || 3 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1591 | 1507 | 84 | 232 | 1095 | 4 | 397.8 | Dungeon | 1591 | 1507 | 84 | 232 | 1095 | 4 | 397.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1214 daAuts D:2: 253 daAuts D:3: 123 daAuts D:4: 0 daAuts