Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 14173667821355588663 39 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 23, 2021. Slain by a scorpion (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:43 (2086 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2086, Time: 00:02:44 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 45% Magic: 0/6 EV: 13 Int: 21 God: Gold: 78 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: mighty, lethally poisoned (-1 -> -14) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Scrolls a - a scroll of blinking {unknown} b - a scroll of teleportation {unknown} c - a scroll of vulnerability {unknown} h - 2 scrolls of magic mapping {unknown} Potions f - a potion of ambrosia {unknown} g - a potion of curing {unknown} Skills: * Level 1.4 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you! You are poisoned. The scorpion poisons you! It was a potion of might. You feel very mighty all of a sudden. You feel sick. The scorpion stings you but does no damage. It was a potion of heal wounds. You feel much better. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You tentacle-slap the scorpion but do no damage. Your grab misses the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion completely misses you. You bludgeon the scorpion! Your grab misses the scorpion. The scorpion is almost dead. You feel very sick. The scorpion stings you! You die... ## .. #. #..####### #......># ##..<##@# #.....s# #.###..# ## #..# ....# #....# #.$..# .....# #....# You could see a scorpion. Vanquished Creatures 6 endoplasms A giant cockroach (D:2) 3 goblins (D:1) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) 8 kobolds A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 199 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 226 | D:1 | Learned a level 2 spell: Searing Ray 377 | D:1 | Reached skill level 1 in Fighting 1219 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1432 | D:1 | Found a faded altar of an unknown god. 2070 | D:3 | Noticed a scorpion 2086 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, hellmonk_ecumenical_altar_heavens_door, st_stairs_1, minivault_25 D:2: layout_basic, serial_shops, shop, uniq_jessica D:3: minmay_skewed_foursquare, layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 18 Searing Ray || 20 Use: Potion || 2 Armor: Skin || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2085 | 2039 | 46 | 261 | 1564 | 3 | 695.0 | Dungeon | 2085 | 2039 | 46 | 261 | 1564 | 3 | 695.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1836 daAuts D:2: 229 daAuts D:3: 19 daAuts