Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 7833920666883813713 964 Zeld the Conjurer (level 8, -22/54 HPs) Began as an Octopode Conjurer on Apr 23, 2021. Annihilated by an ogre ... wielding a +0 giant club (30 damage) ... on level 5 of the Dungeon. The game lasted 00:05:55 (5626 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 5626, Time: 00:05:56 Health: -22/54 AC: 1 Str: 6 XL: 8 Next: 15% Magic: 8/15 EV: 14 Int: 22 God: Gold: 165 SH: 0 Dex: 11 Spells: 5/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . f - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.39/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 165 gold pieces. Inventory: Jewellery f - an amulet of magic regeneration (around mantle) k - an amulet of guardian spirit Scrolls c - 2 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} g - 2 scrolls of fear {unknown} i - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} Potions a - 6 potions of heal wounds {unknown} b - 3 potions of flight {unknown} e - a potion of resistance {unknown} h - 3 potions of curing {unknown} Skills: * Level 4.7 Fighting + Level 3.8 Dodging - Level 2.6 Stealth * Level 4.7 Spellcasting * Level 6.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Animate Skeleton Necr 10% N/A 11% 1 Corona Hex 5% N/A 11% 1 Pain Necr 20% 1d5 11% 1 Summon Small Mammal Summ 20% N/A 11% 1 Call Imp Summ 5% N/A 16% 2 Slow Hex 5% N/A 16% 2 Call Canine Familiar Summ 5% N/A 30% 3 Inner Flame Hex/Fire 5% N/A 30% 3 Portal Projectile Hex/Tloc 10% N/A 30% 3 Summon Guardian Golem Hex/Summ 5% N/A 30% 3 Vampiric Draining Necr 2% 2d6 30% 3 Animate Dead Necr 2% N/A 71% 4 Cause Fear Hex 2% N/A 71% 4 Leda's Liquefaction Hex/Erth 2% N/A 71% 4 Summon Ice Beast Ice/Summ 5% N/A 71% 4 Summon Lightning Spire Summ/Air 5% N/A 71% 4 Agony Necr 5% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Hepliaklqana Kikubaaqudgha Qazlal Ru Sif Muna Trog Wu Jian Yredelemnul Zin The Shining One Lugonu Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The centaur zombie barely misses you. The centaur zombie closely misses you. x2 The centaur zombie kicks you. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. A water moccasin skeleton comes into view. The centaur zombie hits you. The centaur zombie closely misses you. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. You finish channeling your searing ray. The centaur zombie hits you. The centaur zombie kicks you. The centaur zombie misses you. The centaur zombie kicks you. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (almost destroyed, 100% to hit) The searing ray hits the centaur zombie! You destroy the centaur zombie! (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ........................ .......................... .......................... .......................... .......................... .......................... .........................# ...............###......#. ........O@....#####..####. ....Z.......### #....###.. ............# ######...# ...........## #..## .............####### #..# ...................###.## .....................#.## ........................## .............## You could see an ogre and a water moccasin skeleton. Vanquished Creatures Menkaure (D:5) A sky beast (D:5) A necrophage (D:4) An ogre (D:4) A bullfrog (D:5) A howler monkey (D:4) A centaur zombie (D:5) 3 hounds A jelly (D:4) An orc priest (D:4) A bullfrog skeleton (D:4) Terence (D:2) An iguana (D:4) 3 gnolls (D:2) 10 adders 3 ufetubi (D:5) An adder skeleton (D:4) A worm (D:2) 2 dart slugs 3 orcs 3 endoplasms A giant cockroach (D:1) 7 goblins 8 hobgoblins 3 jackals (D:2) 4 kobolds 3 quokkas 7 ball pythons 3 bats 10 frilled lizards 4 rats 91 creatures vanquished. Vanquished Creatures (others) A shadow imp (D:6) 9 plants (D:4) 10 creatures vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 287 | D:1 | Learned a level 2 spell: Searing Ray 499 | D:1 | Reached skill level 1 in Fighting 796 | D:2 | Reached XP level 3. HP: 23/23 MP: 0/6 1259 | D:3 | Found a broken altar of Ashenzari. 1708 | D:3 | Reached XP level 4. HP: 18/29 MP: 2/7 1906 | D:4 | Noticed an ogre 2145 | D:3 | Found a transporter. 2145 | D:3 | Found a transporter. 2147 | D:3 | Noticed a kobold brigand 2149 | D:3 | Noticed a bullfrog 2151 | D:3 | Noticed a centaur 2178 | D:3 | Found a shimmering blue altar of Sif Muna. 2223 | D:3 | Found a faded altar of an unknown god. 2741 | D:4 | Reached XP level 5. HP: 18/35 MP: 1/9 2746 | D:4 | Learned a level 4 spell: Fulminant Prism 2975 | D:4 | Killed an ogre 2976 | D:4 | Reached skill level 5 in Conjurations 2976 | D:4 | Reached XP level 6. HP: 41/41 MP: 3/10 3044 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3401 | D:4 | Noticed a necrophage 3414 | D:4 | Killed a necrophage 3547 | D:4 | You fall into a shaft and drop 2 floors! 3570 | D:5 | Entered Level 5 of the Dungeon 3649 | D:5 | Noticed Menkaure 3659 | D:5 | Killed Menkaure 3660 | D:5 | Reached XP level 7. HP: 25/47 MP: 5/13 4048 | D:4 | Found a staircase to the Ecumenical Temple. 4280 | Temple | Entered the Ecumenical Temple 4512 | D:2 | Noticed Terence 4523 | D:2 | Killed Terence 5129 | D:5 | Reached skill level 6 in Conjurations 5446 | D:5 | Reached XP level 8. HP: 45/54 MP: 9/15 5626 | D:5 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, grunt_decor_one_mirror D:2: layout_basic, amcnicky_mini_pool_small, uniq_terence D:3: layout_loops_ring, evilmike_ruin_ashenzari, gammafunk_temple_overflow_arena, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_rooms, minmay_temple_entry_overgrown, minmay_lizard_king D:5: layout_layer_cave, uniq_menkaure D:6: layout_rooms, xom_confusion_cloud, minmay_crystal_water, uniq_sigmund, uniq_eustachio, uniq_blork_the_orc Temple: kb_corrupted_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.7 Spellcasting | 3 4 | 4.7 Conjurations | 5 6 | 6.3 Dodging | 3 | 3.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | 5 | 2 || 8 Constrict | 1 | 2 | 1 || 4 Tentacles | | | 1 || 1 Cast: Magic Dart | 23 | | || 23 Searing Ray | 12 | 29 | 33 || 74 Armor: Skin | | 3 | 2 || 5 Dodge: Dodged | 5 | 32 | 25 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5626 | 5434 | 192 | 831 | 3923 | 7 | 803.7 | Dungeon | 5503 | 5331 | 172 | 831 | 3822 | 6 | 917.2 | Temple | 122 | 102 | 20 | 0 | 101 | 1 | 122.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1752 daAuts D:3: 1401 daAuts D:2: 1018 daAuts D:1: 697 daAuts D:5: 610 daAuts Temple: 122 daAuts D:6: 22 daAuts