Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 13180622477165367256 27 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 23, 2021. Slain by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (1607 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1607, Time: 00:01:23 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 10% Magic: 2/6 EV: 13 Int: 21 God: Gold: 12 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 12 gold pieces. Inventory: Potions a - a potion of heal wounds {unknown} Skills: * Level 1.3 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up, spattered with blood here. The centaur skeleton barely misses you. The centaur skeleton closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. An adder comes into view. The centaur skeleton hits you but does no damage. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. The centaur skeleton kicks you. The adder moves out of view. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton (100% to hit) The searing ray hits the centaur skeleton! The centaur skeleton is moderately damaged. (Press . to maintain the ray.) The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. The centaur skeleton barely misses you. The searing ray hits the centaur skeleton! The centaur skeleton is heavily damaged. The endoplasm freezes you. You are frozen. The centaur skeleton hits you. The centaur skeleton kicks you. The searing ray hits the centaur skeleton! The centaur skeleton is almost destroyed. The centaur skeleton hits you. The centaur skeleton kicks you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ### ########### ....##.......... ................ ........>....... .......@Z.)..... ........J....... ................ ....#........... ..# #.##..<..... . #. #.##^.... #. #.# ..... #. ... ..... You could see an endoplasm and a centaur skeleton. Vanquished Creatures 2 dart slugs An orc (D:2) An endoplasm (D:1) 2 giant cockroaches 2 goblins A hobgoblin (D:2) 3 jackals (D:2) 3 bats (D:2) 2 frilled lizards A kobold (D:2) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 175 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 178 | D:1 | Learned a level 2 spell: Searing Ray 201 | D:2 | Reached skill level 1 in Fighting 900 | D:2 | Reached XP level 3. HP: 10/23 MP: 3/6 1607 | D:3 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, chequers_serial_rivers_small_a, solitary_fountain D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 7 Tentacles || 1 Cast: Magic Dart || 12 Searing Ray || 7 Armor: Skin || 16 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1612 | 1595 | 17 | 1227 | 229 | 3 | 537.3 | Dungeon | 1612 | 1595 | 17 | 1227 | 229 | 3 | 537.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1403 daAuts D:1: 189 daAuts D:3: 19 daAuts