Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 2884495681136777015 41 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 23, 2021. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:01:59 (1794 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1794, Time: 00:02:00 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 52% Magic: 2/6 EV: 13 Int: 21 God: Gold: 79 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} c - a scroll of amnesia {unknown} d - a scroll of blinking {unknown} e - a scroll of identify {unknown} g - a scroll of summoning {unknown} Potions b - a potion of cancellation {unknown} f - a potion of haste {unknown} Skills: * Level 1.4 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the orc! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is heavily wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. An orc comes into view. It is wielding a +0 dagger. The adder misses you. The adder closely misses you. There is a stone staircase leading down here. The orc completely misses you. The adder barely misses you. The adder barely misses you. You miss the adder. Your grab misses the adder. The adder is heavily wounded. The adder barely misses you. The orc hits you with a +0 hand axe. You miss the adder. Your grab misses the adder. The adder is heavily wounded. The adder misses you. The orc hits you with a +0 hand axe. You hear the quick rusting of a very distant drain. The orc shouts! You hear a shout! The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You die... ##### #.... #.### #.# #################.### #...@.So...o....>.... #.#####.............. #.#########)### #.# #.# #.# #.# # #.# #.. . #.# .o. . ### #.# #. .#### ..##.## #<# You could see an adder and 2 orcs. Vanquished Creatures A worm (D:3) 4 orcs (D:3) 3 bats 3 giant cockroaches 2 goblins 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 2 frilled lizards (D:1) 5 kobolds 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 303 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 306 | D:1 | Learned a level 2 spell: Searing Ray 492 | D:1 | Found a faded altar of an unknown god. 520 | D:1 | Reached skill level 1 in Fighting 1436 | D:3 | Reached XP level 3. HP: 23/23 MP: 1/6 1794 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring, chequers_ecumenical_altar_island D:2: layout_loops_cross, corner_web_ring D:3: layout_loops_ring, portal_sewer_entry_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 28 Constrict || 7 Tentacles || 7 Cast: Magic Dart || 12 Searing Ray || 24 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1793 | 1755 | 38 | 232 | 1135 | 3 | 597.7 | Dungeon | 1793 | 1755 | 38 | 232 | 1135 | 3 | 597.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1285 daAuts D:3: 362 daAuts D:2: 145 daAuts