Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 12824949848758219702 73 Zeld the Conjurer (level 4, -2/29 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:52 (2194 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2194, Time: 00:01:52 Health: -2/29 AC: 1 Str: 6 XL: 4 Next: 27% Magic: 0/8 EV: 13 Int: 21 God: Gold: 29 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . e - ring of protection from cold rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Jewellery e - a ring of protection from cold (left tentacle) Scrolls a - a scroll of identify {unknown} b - a scroll of teleportation {unknown} d - a scroll of blinking {unknown} g - a scroll of noise {unknown} Potions c - 2 potions of curing {unknown} f - a potion of ambrosia {unknown} h - a potion of attraction {unknown} Skills: * Level 1.6 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Confusing Touch Hex 3% N/A 38% 3 Gell's Gravitas Tloc 1% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Petrify Tmut/Erth 3% N/A 80% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard. The orc wizard is moderately wounded. An orc priest comes into view. It is wielding a +0 mace. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc priest! You kill the orc priest! You finish channeling your searing ray. An orc comes into view. It is wielding a +0 mace. The orc wizard casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You have reached level 4! You start resting. An orc wizard is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to move! The orc wizard points at you and mumbles some strange words. The puff of flame hits you! You die... #. #................ #. #... ##......... #. #.<.####......... #. #....##..#.....#. # #. ...#..####..### #.##. #.#.## #..## #....### #...# #...# #.o..###..## #.#.# ##.#@.....# #.# #o####...# .# #) #...# #o ##.... ## ..#.## ....# ....## .#..# You could see an orc wizard. Vanquished Creatures An orc priest (D:3) An adder (D:3) A worm (D:2) A dart slug (D:1) An orc (D:3) 2 goblins 5 hobgoblins 2 jackals (D:1) 2 ball pythons 3 bats (D:1) 2 frilled lizards 6 kobolds 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 621 | D:1 | Reached XP level 2. HP: 9/18 MP: 3/5 624 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:1 | Found a faded altar of an unknown god. 1289 | D:1 | Reached skill level 1 in Fighting 1757 | D:2 | Reached XP level 3. HP: 14/23 MP: 2/6 2190 | D:3 | Reached XP level 4. HP: 8/29 MP: 1/8 2194 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, grunt_ministairs_8 D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 32 | || 32 Constrict | 9 | || 9 Tentacles | 4 | || 4 Cast: Magic Dart | 20 | 1 || 21 Searing Ray | 15 | || 15 Stab: Sleeping | 1 | || 1 Armor: Skin | 3 | || 3 Dodge: Dodged | 29 | || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2193 | 2171 | 22 | 3 | 1942 | 3 | 731.0 | Dungeon | 2193 | 2171 | 22 | 3 | 1942 | 3 | 731.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1609 daAuts D:2: 433 daAuts D:3: 150 daAuts