Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 12507092194964361168 88 Zeld the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:03:25 (2643 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2643, Time: 00:03:25 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 54% Magic: 0/8 EV: 13 Int: 21 God: Gold: 26 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 26 gold pieces. Inventory: Scrolls a - 3 scrolls of torment {unknown} e - a scroll of magic mapping {unknown} f - a scroll of immolation {unknown} Potions b - a potion of berserk rage {unknown} c - 4 potions of curing {unknown} d - a potion of lignification {unknown} g - a potion of heal wounds {unknown} Skills: * Level 2.1 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your grab misses the river rat. The river rat completely misses you. You tentacle-slap the river rat but do no damage. You grab the river rat. You constrict the river rat. The river rat closely misses you. You barely miss the river rat. The river rat is lightly wounded. You constrict the river rat, but do no damage. The river rat barely misses you. You barely miss the river rat. You squeeze the river rat, but do no damage. The river rat is lightly wounded. You constrict the river rat, but do no damage. The river rat bites you! You tentacle-slap the river rat but do no damage. You squeeze the river rat, but do no damage. The river rat is lightly wounded. You constrict the river rat. The river rat bites you! You barely miss the river rat. You squeeze the river rat, but do no damage. The river rat is moderately wounded. You constrict the river rat. The river rat closely misses you. You tentacle-slap the river rat but do no damage. The river rat is moderately wounded. You constrict the river rat. The river rat misses you. You tentacle-slap the river rat but do no damage. The river rat is heavily wounded. You constrict the river rat. The river rat bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (heavily wounded, constricted by you, 92% to hit) The searing ray hits the river rat. The river rat is almost dead. (Press . to maintain the ray.) You constrict the river rat, but do no damage. The river rat bites you. You die... #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈#######≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈. #≈≈#KK# #≈≈≈≈≈≈≈.≈....≈.≈... #≈≈#.....#..≈≈≈≈≈............ #≈≈##K...+................... #≈≈# ....#..r....... #...... #≈≈# #..##.@......# ##..... #≈≈# #######...### #...##. #≈≈# #### ∩..# ## ## # You could see a river rat. Vanquished Creatures A river rat (Sewer) 3 adders 3 bats 4 endoplasms 2 giant cockroaches (D:3) 2 goblins (D:1) A hobgoblin (D:2) A jackal (D:1) 2 quokkas 3 ball pythons (Sewer) 2 frilled lizards (Sewer) 12 kobolds 25 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 9/18 MP: 0/5 202 | D:1 | Learned a level 2 spell: Searing Ray 543 | D:1 | Reached skill level 1 in Fighting 1195 | D:3 | Found a glowing drain. 1214 | D:3 | Reached XP level 3. HP: 19/23 MP: 0/6 1271 | Sewer | Entered a sewer 1828 | Sewer | Reached XP level 4. HP: 18/29 MP: 2/7 1833 | Sewer | Learned a level 4 spell: Fulminant Prism 2643 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring, minmay_indecisive_spiral D:2: layout_loops_corners, serial_shops, shop, basic_altar, st_stairs_5, uniq_sigmund D:3: layout_loops_cross, nicolae_dithmenos_the_darkroom, shapermc_ecumenical_altar_mp_highgroup, gup_sewer_entry_glass, gammafunk_ghost_smash Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 34 | 31 || 65 Constrict | 10 | 6 || 16 Tentacles | 6 | 7 || 13 Cast: Magic Dart | 17 | 1 || 18 Searing Ray | 12 | 10 || 22 Armor: Skin | 6 | 2 || 8 Dodge: Dodged | 48 | 19 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2642 | 2606 | 36 | 1067 | 1127 | 4 | 660.5 | Dungeon | 1270 | 1234 | 36 | 465 | 586 | 3 | 423.3 | Sewer | 1371 | 1371 | 0 | 602 | 541 | 1 | 1371.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 1371 daAuts D:2: 602 daAuts D:1: 591 daAuts D:3: 76 daAuts