Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 14535765313528241804 28 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by Sigmund ... wielding a +2 scythe of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1793 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1793, Time: 00:01:15 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 12% Magic: 6/6 EV: 13 Int: 21 God: Gold: 64 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} b - 2 scrolls of amnesia {unknown} c - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The quokka bites you. The searing ray hits the quokka! You kill the quokka! HP restored. Magic restored. Sigmund the Dreaded comes into view. He is wielding a +2 scythe of protection and carrying a wand of flame (17). Sigmund shouts! Sigmund points at you and mumbles some strange words. You are confused. Sigmund is nearby! Sigmund gestures at you while chanting. You resist with significant effort. You bump into the rock wall. Sigmund points at you and mumbles some strange words. You resist with significant effort. You bump into the rock wall. Sigmund hits you with a +2 scythe of protection. You're too confused to move! Sigmund gestures at you while chanting. The puff of flame hits you! You bump into the rock wall. Sigmund casts a spell at you. You are more confused. You bump into the rock wall. Sigmund completely misses you. Unknown command. You bump into the rock wall. Sigmund closely misses you. You're too confused to move! Sigmund misses you. You completely miss Sigmund. Sigmund misses you. You bump into the rock wall. Sigmund misses you. You bump into the rock wall. Sigmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +2 scythe of protection. You die... ############### #.@.....†...... #.##..########. #@#...# #.#<..# #.###.# ... .... #.# ...... ... ....... #.# ###### You could see Sigmund. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 kobolds (D:1) A quokka (D:2) A bat (D:1) A frilled lizard (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 361 | D:1 | Learned a level 2 spell: Searing Ray 739 | D:1 | Found a faded altar of an unknown god. 806 | D:1 | Reached skill level 1 in Fighting 1202 | D:1 | Reached XP level 3. HP: 5/23 MP: 0/6 1781 | D:2 | Noticed Sigmund 1793 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, shapermc_ecumenical_altar_totnotflames, lemuel_another_geyser D:2: layout_basic, basic_altar, kennysheep_flooded_box, minmay_diced_spiral, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 20 Tentacles || 4 Constrict || 4 Cast: Magic Dart || 11 Searing Ray || 12 Stab: Sleeping || 1 Armor: Skin || 7 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1792 | 1782 | 10 | 0 | 1616 | 2 | 896.0 | Dungeon | 1792 | 1782 | 10 | 0 | 1616 | 2 | 896.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1741 daAuts D:2: 51 daAuts