Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 17836369234555963793 81 Zeld the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a water moccasin skeleton (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:10 (2412 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2412, Time: 00:02:10 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 42% Magic: 1/8 EV: 13 Int: 21 God: Gold: 127 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Scrolls a - 2 scrolls of noise {unknown} Skills: * Level 2.0 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 exclusion: centaur Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin skeleton closely misses you. Unknown command. The water moccasin skeleton bites you. You finish channeling your searing ray. The water moccasin skeleton bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 84% to hit) The searing ray hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. (Press . to maintain the ray.) The water moccasin skeleton bites you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is heavily damaged. The water moccasin skeleton barely misses you. The water moccasin skeleton closely misses you. Press: ? - help, v - describe, . - travel, g - get item Here: a water moccasin skeleton (heavily damaged) Item here: 13 gold pieces. The floor. You tentacle-slap the water moccasin skeleton. You grab the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. Press: ? - help, v - describe, . - travel The floor. You tentacle-slap the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton barely misses you. You tentacle-slap the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You release your grip on the water moccasin skeleton. The water moccasin skeleton bites you! You die... ... ..... ... ###.. ..... ....###...###... ..........#...# ..........#...####### ..................... ..............$...... ..................... ..........@Z......... ........####......... ..................... ........####......... ...........'......... ........####......... ......)[#..#....... ........).<# #####+###### You could see a water moccasin skeleton. Vanquished Creatures An orc wizard (D:4) 3 adders 6 orcs 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:3) A quokka (D:3) A ball python (D:1) 2 bats (D:3) A frilled lizard (D:1) A goblin (D:3) 2 kobolds 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 90 | D:1 | Found a faded altar of an unknown god. 300 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 392 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:2 | Reached skill level 1 in Fighting 508 | D:3 | Noticed a centaur 733 | D:3 | Reached XP level 3. HP: 23/23 MP: 0/6 2082 | D:3 | Reached XP level 4. HP: 11/29 MP: 3/7 2280 | D:3 | Learned a level 4 spell: Fulminant Prism 2412 | D:4 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, hellmonk_ecumenical_altar_slurped_away D:2: layout_loops_ring, basic_altar D:3: layout_loops_cross, marbit_many_paths D:4: layout_basic, nicolae_dithmenos_the_darkroom, minmay_temple_entry_arrows, skrybe_limestone_x Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 18 | 3 || 21 Constrict | 4 | 1 || 5 Cast: Magic Dart | 17 | || 17 Searing Ray | 12 | 3 || 15 Dodge: Dodged | 18 | 4 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2414 | 2389 | 25 | 1092 | 1096 | 4 | 603.5 | Dungeon | 2414 | 2389 | 25 | 1092 | 1096 | 4 | 603.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1762 daAuts D:1: 393 daAuts D:4: 147 daAuts D:2: 111 daAuts