Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 959954897412065902 8 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (233 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 233, Time: 00:00:34 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 0/5 EV: 13 Int: 20 God: Gold: 14 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of wizardry rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Jewellery a - a ring of wizardry (left tentacle) Skills: * Level 0.5 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 b - Searing Ray Conj 36% 3d4 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 9% 3 Fulminant Prism Conj/Hex 5% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the frilled lizard! The adder bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the adder. The adder is lightly wounded. The adder bites you. Unknown command. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is lightly wounded. The adder barely misses you. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is lightly wounded. The adder bites you but does no damage. The adder bites you. You tentacle-slap the adder but do no damage. You grab the adder. The adder is lightly wounded. You constrict the adder. The adder completely misses you. A hobgoblin comes into view. x2 The hobgoblin shouts! x2 You tentacle-slap the adder. The adder is heavily wounded. You constrict the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the adder but do no damage. The adder is heavily wounded. You constrict the adder. The adder bites you. You die... ........#### ###.........###### +...........+..... #.........#.#... #.........#.#.<. #.........#.##.. #. #.........#....# ##...#####.........#.(... .'g.g.lS@).........'..... ##....####.........#..... ..... #.........#..... .... ####+######..... ... #..... .. #..... . ...... #..... You could see an adder, 2 hobgoblins and a frilled lizard. Vanquished Creatures 2 giant cockroaches (D:2) A goblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:2) A kobold (D:2) 2 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 151 | D:2 | Reached XP level 2. HP: 18/18 MP: 0/5 210 | D:2 | Learned a level 2 spell: Searing Ray 233 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic, minmay_pentomino_pile, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 7 Tentacles || 2 Constrict || 2 Cast: Magic Dart || 12 Searing Ray || 1 Armor: Skin || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 232 | 226 | 6 | 0 | 179 | 2 | 116.0 | Dungeon | 232 | 226 | 6 | 0 | 179 | 2 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 120 daAuts D:1: 112 daAuts