Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 14140689339249637297 62 Zeld the Conjurer (level 4, 0/28 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 4 of the Dungeon. The game lasted 00:02:15 (2463 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2463, Time: 00:02:15 Health: 0/28 AC: 1 Str: 6 XL: 4 Next: 8% Magic: 4/7 EV: 13 Int: 21 God: Gold: 9 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 9 gold pieces. Inventory: Scrolls b - 2 scrolls of identify {unknown} Potions a - 2 potions of berserk rage {unknown} d - a potion of might {unknown} Skills: * Level 1.6 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done waiting. You climb downwards. An orc comes into view. It is wielding a +0 mace. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. You resist with some effort. The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray misses the orc wizard. The orc wizard points at you and mumbles some strange words. You are confused. An orc comes into view. It is wielding a +2 hand axe of electrocution. The orc wizard hits you with a +0 dagger. The orc wizard gestures at you while chanting. The magic dart hits you! Unknown command. You're too confused to cast spells. You bump into the rock wall. The orc wizard misses you. You bump into the rock wall. The orc wizard casts a spell at you. You are more confused. You're too confused to move! The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You miss the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you! You die... # .#. ...# .... ###..#..# #@oo....# ####....# ..# # You could see an orc wizard and an orc. Vanquished Creatures Robin (D:2) 2 adders A worm (D:2) A bat (D:2) 3 endoplasms 10 goblins 7 hobgoblins A kobold (D:1) A rat (D:3) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 359 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/5 371 | D:2 | Learned a level 2 spell: Searing Ray 708 | D:2 | Reached skill level 1 in Fighting 790 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 822 | D:2 | Noticed Robin 1536 | D:2 | Killed Robin 2196 | D:3 | Reached XP level 4. HP: 14/28 MP: 0/7 2463 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic D:2: layout_basic, uniq_robin D:3: layout_basic, basic_ecumenical_altar, minmay_misc_feat_columns, uniq_sigmund D:4: layout_basic, kennysheep_generic_room_9 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 2 || 22 Tentacles | 3 | || 3 Constrict | 6 | || 6 Cast: Magic Dart | 19 | || 19 Searing Ray | 14 | 1 || 15 Armor: Skin | 6 | || 6 Dodge: Dodged | 42 | 2 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2467 | 2453 | 14 | 1147 | 1025 | 4 | 616.8 | Dungeon | 2467 | 2453 | 14 | 1147 | 1025 | 4 | 616.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1249 daAuts D:2: 770 daAuts D:3: 429 daAuts D:4: 18 daAuts