Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 11384683734234080705 56 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by an adder (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:08 (1514 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1514, Time: 00:02:09 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 2/6 EV: 13 Int: 21 God: Gold: 17 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 17 gold pieces. Inventory: Jewellery a - a ring of see invisible Potions b - a potion of curing {unknown} Skills: * Level 1.5 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 : Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The iguana is lightly wounded. The iguana completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 81% to hit) The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The iguana bites you. Without enough magic to sustain it, your searing ray dissipates. The iguana barely misses you. You barely miss the iguana. You grab the iguana. The iguana is heavily wounded. You constrict the iguana, but do no damage. The iguana misses you. You tentacle-slap the iguana but do no damage. The iguana is heavily wounded. You constrict the iguana. The iguana bites you. You tentacle-slap the iguana but do no damage. The iguana is heavily wounded. You constrict the iguana. The iguana closely misses you. You tentacle-slap the iguana. The iguana is severely wounded. You constrict the iguana, but do no damage. The iguana bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: an iguana (severely wounded, constricted by you) The floor. You release your grip on the iguana. The iguana hisses menacingly. An adder comes into view. The adder hisses angrily. The adder moves out of view. A quokka comes into view. The adder bites you. You die... .. #..#.......# #..######### #..##### #..#.... #..#... #..#..# ######..#..# ........#..# .######.#@S###### #.#..r....+ #.##l###### #....# ###### You could see an iguana, an adder and a quokka. Vanquished Creatures An orc priest (D:3) A dart slug (D:3) 6 orcs (D:3) 2 endoplasms (D:1) A giant cockroach (D:2) A hobgoblin (D:2) A jackal (D:2) A ball python (D:2) 2 bats (D:3) A goblin (D:1) A kobold (D:3) A rat (D:3) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 429 | D:2 | Reached XP level 2. HP: 13/18 MP: 1/5 472 | D:2 | Learned a level 2 spell: Searing Ray 874 | D:3 | Reached skill level 1 in Fighting 874 | D:3 | Reached XP level 3. HP: 16/23 MP: 0/6 1219 | D:3 | Found Hoihidwa's Book Shoppe. 1514 | D:4 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring D:2: layout_basic D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, serial_shops, nicolae_shop_trees D:4: layout_basic, overflow_temple_1_default, minmay_temple_entry_from_below_a, serial_shops, shop, kennysheep_generic_room_2, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 17 Tentacles || 1 Constrict || 3 Cast: Magic Dart || 16 Searing Ray || 10 Armor: Skin || 1 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1514 | 1463 | 51 | 421 | 885 | 4 | 378.5 | Dungeon | 1514 | 1463 | 51 | 421 | 885 | 4 | 378.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 555 daAuts D:3: 493 daAuts D:1: 305 daAuts D:4: 160 daAuts