Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 16291405569686313771 11 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Splashed by a jelly's acid (7 damage) ... on level 4 of the Dungeon. The game lasted 00:01:48 (1042 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1042, Time: 00:01:49 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 25% Magic: 1/5 EV: 13 Int: 20 God: Gold: 45 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 45 gold pieces. Inventory: Armour b - a +0 tower shield Scrolls c - a scroll of identify {unknown} Potions a - a potion of brilliance {unknown} Skills: * Level 0.7 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 0.2 Shields * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 8% 1d3 16% 1 Poisonous Vapours Pois/Air 4% N/A 24% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 26% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Olgreb's Toxic Radiance Pois 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 1 runed translucent door, Demosthentine's ghost, amateur MfGl; Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. You start resting. Magic restored. You start waiting. Done waiting. You see here a +0 short sword. A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The searing ray hits the jelly! The jelly is heavily wounded. The jelly quivers. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The jelly closely misses you. Without enough magic to sustain it, your searing ray dissipates. The jelly barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Press: ? - help, v - describe, . - travel Here: a jelly (almost dead) The floor. You aren't carrying any items that you can evoke. The jelly hits you. You are splashed with acid! You die... .######.#.# .)......#.# ########..### ##........[.#≈# # ##.#####.#..#W# .# #.# #.####≈# .# #.# #.# #S# ..# ##.#####.# ##≈#######..# .........####≈##@J.....# ##..........#+#..##.#### ##.....#.#.......##.# ##.###.#.###..##.##.# ##.##....###..##.##.# ##.#.#.#......##.##.# ##.......>>...##<##.# ##.#.#.#.###..##.##.# ##.##.J.## #..##.##.# You could see a jelly. Vanquished Creatures 3 jackals 3 kobolds A quokka (D:3) A bat (D:3) 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 261 | D:4 | Found a runed translucent door. 264 | D:4 | Noticed Demosthentine's ghost (amateur MfGl) 291 | D:4 | Noticed Edmund 337 | D:4 | Noticed a phantom 522 | D:4 | Reached XP level 2. HP: 18/18 MP: 0/5 893 | D:4 | Learned a level 2 spell: Searing Ray 1042 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, chequers_ecumenical_altar_simple_redux, hangedman_glass_teeth, minmay_tromino_mix6 D:2: layout_rooms, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, minmay_misc_feat_secret_circle D:3: layout_rooms D:4: layout_loops_ring, minmay_temple_entry_offerings, ebering_ghost_sewer_d, uniq_crazy_yiuf_cottage, uniq_edmund Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Magic Dart || 13 Searing Ray || 3 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1042 | 955 | 87 | 388 | 421 | 4 | 260.5 | Dungeon | 1042 | 955 | 87 | 388 | 421 | 4 | 260.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 490 daAuts D:4: 469 daAuts D:1: 67 daAuts D:2: 15 daAuts