Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 13673522941596942116 54 Zeld the Conjurer (level 3, -5/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a gnoll ... wielding a +2 vorpal halberd (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1076 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1076, Time: 00:01:18 Health: -5/23 AC: 1 Str: 6 XL: 3 Next: 91% Magic: 2/6 EV: 13 Int: 21 God: Gold: 45 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Scrolls a - 2 scrolls of identify {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of cancellation {unknown} d - a potion of invisibility {unknown} e - a potion of lignification {unknown} Skills: * Level 1.6 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear an angry hiss. You hear a shout! An adder comes into view. A gnoll comes into view. It is wielding a +2 vorpal halberd. The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) The searing ray misses the adder. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. The adder misses you. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. You feel sick. You are no longer poisoned. The adder bites you. The searing ray hits the adder. The adder is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The adder barely misses you. The gnoll hits you from afar with a +2 vorpal halberd! Ouch! That really hurt! You die... #..........#.######...... ##########.#.######...... ...... ................ ......#####.####........ ............####.####†## ........................ .............###.#.....# ..............###.#.....# ........@.........#...... .....###S###.###.^#†...#. .... #.#g# #...#).#....#. .....#.#.#.#.###..#....#. ......g...........#g...## ...............)..#....## .###.###.###.###......... # ....#...#.######## #.### ##.. You could see a gnoll and an adder. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A dart slug (D:1) 2 endoplasms 3 giant cockroaches 2 goblins A hobgoblin (D:2) A kobold (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 249 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:1 | Reached skill level 1 in Fighting 858 | D:2 | Reached XP level 3. HP: 17/23 MP: 1/6 1076 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_corners, minmay_tetromino_o4 D:2: layout_basic, serial_shops, shop, shop, shop, shapermc_ecumenical_altar_totnotflames, amcnicky_mini_rare_corridor_liquid, minmay_misc_feat_nine_boxes, kennysheep_doodads, lemuel_old_faithful Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 5 Tentacles || 2 Cast: Magic Dart || 15 Searing Ray || 9 Armor: Skin || 1 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1075 | 1068 | 7 | 0 | 939 | 2 | 537.5 | Dungeon | 1075 | 1068 | 7 | 0 | 939 | 2 | 537.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 314 daAuts