Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 4666136581816978764 72 Zeld the Conjurer (level 4, -3/29 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 4 of the Dungeon. The game lasted 00:02:20 (2640 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2640, Time: 00:02:20 Health: -3/29 AC: 1 Str: 6 XL: 4 Next: 25% Magic: 8/8 EV: 13 Int: 21 God: Gold: 37 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . g - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.36/turn (no ring) (no ring) (no ring) @: confused, brilliant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Jewellery g - an amulet of magic regeneration (around mantle) Scrolls a - a scroll of immolation {unknown} b - a scroll of identify {unknown} d - a scroll of teleportation {unknown} f - a scroll of summoning {unknown} h - a scroll of fog {unknown} Skills: * Level 1.8 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 3d5 3% 2 c - Fulminant Prism Conj/Hex 9% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 3 runed translucent doors, flotson's ghost, weakling GnDe Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc priest looks braver for a moment. An orc comes into view. It is wielding a +0 war axe. The searing ray misses the orc wizard. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You are confused. You bump into the rock wall. You bump into the rock wall. The orc priest shouts! The orc priest looks satisfied for a moment. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You bump into the rock wall. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. It was a potion of ambrosia. You are more confused. You feel invigorated. The orc priest casts a cantrip, but nothing happens. The goblin barely misses you. The orc priest looks encouraged for a moment. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The goblin misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You feel less invigorated. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.#..........# #.o..........# ###### #...o.......# .....# .## #o# ####.# ..# #.## #.### #.# #o.## ####...###.# ##o{# ....##..##.# ##g#### ###........#####@...# #####.##...)......# #.##....#####...# #....##.# #.... ####....# .... ###### ### You could see 2 orc priests, 2 orcs and a goblin. Vanquished Creatures Jessica (D:2) A worm (D:2) A dart slug (D:3) 2 orcs (D:3) A ball python (D:1) 3 bats (D:3) An endoplasm (D:1) 2 giant cockroaches 9 hobgoblins A quokka (D:3) 2 frilled lizards (D:1) 2 goblins 6 kobolds 7 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 463 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 489 | D:1 | Learned a level 2 spell: Searing Ray 862 | D:1 | Reached skill level 1 in Fighting 1099 | D:2 | Reached XP level 3. HP: 23/23 MP: 1/6 1181 | D:2 | Noticed Jessica 1191 | D:2 | Killed Jessica 1743 | D:2 | Reached XP level 4. HP: 28/28 MP: 5/8 1752 | D:2 | Learned a level 4 spell: Fulminant Prism 2562 | D:4 | Noticed flotson's ghost (weakling GnDe) 2563 | D:4 | Found a runed translucent gate. 2564 | D:4 | Found a runed translucent gate. 2565 | D:4 | Found a runed translucent gate. 2640 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, corner_web_ring D:2: layout_loops_cross, uniq_jessica D:3: layout_basic D:4: layout_rooms, ebering_ghost_rock_garden Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 5 || 15 Constrict | 3 | || 3 Tentacles | 2 | 1 || 3 Cast: Magic Dart | 26 | || 26 Searing Ray | 11 | 8 || 19 Use: Potion | | 2 || 2 Armor: Skin | 1 | 1 || 2 Dodge: Dodged | 14 | 8 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2640 | 2609 | 31 | 811 | 1519 | 4 | 660.0 | Dungeon | 2640 | 2609 | 31 | 811 | 1519 | 4 | 660.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1095 daAuts D:2: 956 daAuts D:3: 493 daAuts D:4: 95 daAuts