Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 3894772958360587206 16 Zeld the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a hound (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:49 (609 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 609, Time: 00:00:50 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 54% Magic: 1/5 EV: 13 Int: 20 God: Gold: 14 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 14 gold pieces. Inventory: Scrolls c - 2 scrolls of teleportation {unknown} Potions a - 2 potions of heal wounds {unknown} b - a potion of haste {unknown} Skills: * Level 0.7 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A rat comes into view. A hound comes into view. The hobgoblin shouts! You hear a shout! You hear a bark! Found 15 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The frilled lizard hisses angrily. The hound barks! A bat comes into view. The frilled lizard unfolds its giant frill. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the bat! You kill the bat! The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The hobgoblin barely misses you. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray misses the hound. The hound bites you. Without enough magic to sustain it, your searing ray dissipates. The hound barely misses you. Unknown command. The hound misses you. The hound bites you. The hound barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... # . # #$ #. #. ##.##h# ....... ##.#.!$############# ...........h@....... ###.#..####l######## ....$ ....# ###... ###.<# #..# ##.# ... .# .... .# ..... .. You could see a hound and a frilled lizard. Vanquished Creatures 2 endoplasms (D:1) 2 goblins A hobgoblin (D:3) 3 ball pythons A bat (D:3) 2 frilled lizards (D:1) A kobold (D:2) 5 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 141 | D:1 | Found a faded altar of an unknown god. 208 | D:1 | Reached XP level 2. HP: 10/18 MP: 0/5 211 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, serial_shops, nicolae_shop_window_shopping, chequers_ecumenical_altar_simple_redux, amcnicky_mini_corridor_feature D:2: layout_rooms, basic_altar D:3: layout_basic, biasface_ghost_orc_armoury, st_stairs_2, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 15 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 12 Searing Ray || 5 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 608 | 585 | 23 | 0 | 485 | 3 | 202.7 | Dungeon | 608 | 585 | 23 | 0 | 485 | 3 | 202.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 415 daAuts D:2: 176 daAuts D:3: 16 daAuts