Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 16601962417926300011 114 Zeld the Conjurer (level 4, -7/29 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Was an Initiate of Vehumet. Mangled by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:16 (2698 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2698, Time: 00:03:17 Health: -7/29 AC: 1 Str: 6 XL: 4 Next: 98% Magic: 7/8 EV: 13 Int: 21 God: Vehumet [......] Gold: 139 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 139 gold pieces. Inventory: Jewellery c - a ring of protection from fire g - a ring of positive energy Wands f - a wand of iceblast (8) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} k - 3 scrolls of enchant weapon {unknown} Potions a - a potion of curing {unknown} e - a potion of heal wounds {unknown} i - a potion of might {unknown} j - a potion of brilliance {unknown} Skills: * Level 2.1 Fighting + Level 2.5 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Call Imp Summ 3% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Summon Guardian Golem Hex/Summ 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Summon Ice Beast Ice/Summ 3% N/A 80% 4 Summon Lightning Spire Summ/Air 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! You see here a giant cockroach corpse. There is an escape hatch in the floor here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +0 spear (severely wounded) The floor. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! You die... #.......####.# ######.....#.# #.###.#.# #.# #.#.# #.###.#.### #.........###. ########.#g#..... (......<....################# #########...@......(......... #...################# ##### You could see a gnoll. Vanquished Creatures An orc wizard (D:4) A hound skeleton (D:4) 3 gnolls (D:2) An ufetubus (D:4) 4 orcs (D:4) 5 bats An endoplasm (D:2) A giant cockroach (D:2) 4 goblins 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:4) 3 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 543 | D:3 | Reached XP level 2. HP: 10/18 MP: 1/5 546 | D:3 | Learned a level 2 spell: Searing Ray 779 | D:4 | Reached skill level 1 in Fighting 779 | D:4 | Reached XP level 3. HP: 23/23 MP: 1/6 918 | D:4 | Reached XP level 4. HP: 5/29 MP: 2/7 923 | D:4 | Learned a level 4 spell: Fulminant Prism 1221 | D:4 | Found a staircase to the Ecumenical Temple. 1229 | Temple | Entered the Ecumenical Temple 1254 | Temple | Became a worshipper of Vehumet 2680 | D:2 | HP: 1/29 [gnoll/+0 spear (8)] 2698 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring D:2: layout_loops_ring, ebering_ecumenical_altar_webs D:3: layout_basic, serial_shops, shop, hellmonk_ghost_happy_afterlife, minmay_misc_feat_roman D:4: layout_loops_ring, minmay_temple_entry_tees Temple: nicolae_temple_elliptical Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Tentacles | 1 | || 1 Cast: Magic Dart | 9 | 28 || 37 Searing Ray | 6 | 8 || 14 Dodge: Dodged | 6 | 8 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2699 | 2621 | 78 | 231 | 2063 | 5 | 539.8 | Dungeon | 2492 | 2439 | 53 | 231 | 1892 | 4 | 623.0 | Temple | 206 | 181 | 25 | 0 | 171 | 1 | 206.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1114 daAuts D:4: 610 daAuts D:2: 596 daAuts Temple: 206 daAuts D:3: 171 daAuts