Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 6408436205029740035 269 Zeld the Conjurer (level 6, -1/41 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a two-headed ogre ... wielding a +0 giant club (23 damage) ... on level 4 of the Dungeon. The game lasted 00:03:54 (2992 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2992, Time: 00:03:55 Health: -1/41 AC: 1 Str: 6 XL: 6 Next: 22% Magic: 0/11 EV: 13 Int: 22 God: Gold: 111 SH: 0 Dex: 11 Spells: 1/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 111 gold pieces. Inventory: Wands j - a wand of charming (8) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} f - a scroll of fear {unknown} g - a scroll of silence {unknown} i - 4 scrolls of teleportation {unknown} k - 2 scrolls of vulnerability {unknown} Potions a - a potion of heal wounds {unknown} b - 3 potions of curing {unknown} e - a potion of flight {unknown} h - a potion of attraction {unknown} Skills: * Level 2.9 Fighting + Level 3.0 Dodging - Level 2.6 Stealth * Level 3.5 Spellcasting * Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 2% 2 c - Fulminant Prism Conj/Hex 7% 3d7 38% 4 d - Iskenderun's Mystic Conj/Tloc 15% 2d5 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Cause Fear Hex 1% N/A 75% 4 Silence Hex/Air 1% N/A 97% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 97% 5 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! The two-headed ogre closely misses you. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (38% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 100% to hit) The magic dart hits the two-headed ogre! The two-headed ogre is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre closely misses you. The two-headed ogre barely misses you. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.............# #......# #####.............########......# ................................# ........<.#.####.#########......# ..........#..#...# #......# #...#.#...##.#.#.# ##.##### #...#.#...##.#.#.# #.# ......#...##...#O# #.# ....###...###..#@# #.# ....# ##### #..#.# #.# ....##########.#.# #.# ....'........#...##########.# ....####.........#..........# .#### #.#...##.>...........# .# #.#.#####.#.........## .# #.#.# #.#.........# .# #.#.# #.#.......[.# You could see a two-headed ogre. Vanquished Creatures A necrophage (D:4) A howler monkey (D:4) 2 hounds (D:4) An iguana (D:2) An adder skeleton (D:4) A worm (D:2) 2 orcs (D:2) 3 bats (D:2) 7 endoplasms 3 giant cockroaches 6 goblins 3 hobgoblins 8 jackals 3 kobolds 2 ball pythons 3 frilled lizards A rat (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 221 | D:2 | Reached XP level 2. HP: 18/18 MP: 1/5 224 | D:2 | Learned a level 2 spell: Searing Ray 418 | D:2 | Reached skill level 1 in Fighting 685 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1081 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/7 1086 | D:2 | Learned a level 4 spell: Fulminant Prism 2046 | D:4 | Noticed a scorpion 2136 | D:4 | Noticed a two-headed ogre 2140 | D:4 | Reached XP level 5. HP: 27/34 MP: 3/9 2814 | D:4 | Noticed a necrophage 2825 | D:4 | Killed a necrophage 2826 | D:4 | Reached skill level 5 in Conjurations 2826 | D:4 | Reached XP level 6. HP: 41/41 MP: 1/11 2831 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2948 | D:4 | Found a hazy altar of Hepliaklqana. 2992 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, minivault_27, minmay_misc_feat_ornament D:2: kennysheep_six_static_rooms, layout_loops_ring, grunt_ministairs_14, guppyfry_early_orc_mine D:3: layout_basic, shapermc_ecumenical_altar_hornbeckon D:4: layout_basic, lemuel_crystal_altar Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.9 Spellcasting | 3 | 3.5 Dodging | 3 | 3.0 Conjurations | 5 | 5.1 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | 10 || 23 Tentacles | 4 | 4 || 8 Constrict | 3 | 2 || 5 Cast: Magic Dart | 8 | 7 || 15 Searing Ray | 14 | 25 || 39 Iskenderun's Myst | | 1 || 1 Armor: Skin | 3 | || 3 Dodge: Dodged | 15 | 25 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2992 | 2935 | 57 | 229 | 2305 | 4 | 748.0 | Dungeon | 2992 | 2935 | 57 | 229 | 2305 | 4 | 748.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1332 daAuts D:2: 1154 daAuts D:3: 288 daAuts D:1: 217 daAuts