Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 11770904505169161578 119 Zeld the Conjurer (level 5, -1/33 (34) HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a wight ... wielding a +0 mace (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:14 (1211 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1211, Time: 00:02:16 HP: -1/33 (34) AC: 1 Str: 7 XL: 5 Next: 3% MP: 0/9 EV: 13 Int: 21 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 18 gold pieces. Inventory: Wands b - a wand of flame (13) Scrolls a - a scroll of identify {unknown} Potions c - a potion of degeneration {unknown} Skills: * Level 2.1 Fighting + Level 2.6 Dodging - Level 2.6 Stealth * Level 3.0 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Shops: D:4 ( Annotations: D:4 3 runed translucent doors, Blork the orc; Dittersdorf's ghost, amateur GrFi Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the orc! The searing ray misses the orc wizard. Your Fighting skill increases to level 2! Your Spellcasting skill increases to level 3! You have reached level 5! You feel stronger. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The searing ray hits the orc wizard! The orc wizard is heavily wounded. You finish channeling your searing ray. The water moccasin skeleton barely misses you. The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. There is an open door here. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin skeleton! The water moccasin skeleton is heavily damaged. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The water moccasin skeleton closely misses you. The searing ray hits the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you but does no damage. The wight completely misses you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is almost destroyed. The searing ray hits something. The water moccasin skeleton barely misses you. The wight hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You feel drained. You die... #.#.. ... # #.#.. ... .## #.#.##.# # ... #......#####. ###### #....))..Z.......... #.#.# ######........ #.#'##..........#### #..Zz............... #..@................ ##....#......#.##... ##....#......# #... #............#. #### +#............'. . ...............#.##### ..........#######.... ..........#####...... ..............'.......+ You could see a wight and a water moccasin skeleton. Vanquished Creatures A wight (D:4) An orc wizard (D:4) Ijyb (D:4) An adder (D:4) 2 dart slugs An orc (D:4) A ball python (D:4) 2 endoplasms (D:4) 2 hobgoblins A quokka (D:1) 2 frilled lizards A kobold (D:3) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 136 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 139 | D:1 | Learned a level 2 spell: Searing Ray 273 | D:4 | Found Goppowk's Weapon Shop. 560 | D:4 | Found a broken altar of Ashenzari. 564 | D:4 | Saw a vision of the Shoals and the Spider Nest. 564 | D:4 | Noticed a merfolk siren 564 | D:4 | Noticed a wind drake 564 | D:4 | Noticed a wolf spider 564 | D:4 | Noticed a redback 564 | D:4 | Noticed a redback 564 | D:4 | Noticed a redback 564 | D:4 | Noticed a scorpion 565 | D:4 | Noticed a sea snake 565 | D:4 | Noticed a wolf spider 585 | D:4 | Noticed a wight 588 | D:4 | Noticed a wight 625 | D:4 | Reached skill level 1 in Fighting 625 | D:4 | Killed a wight 626 | D:4 | Reached XP level 3. HP: 14/23 MP: 0/7 626 | D:4 | Reached XP level 4. HP: 17/28 MP: 0/8 631 | D:4 | Learned a level 4 spell: Fulminant Prism 758 | D:4 | Noticed Blork the orc 770 | D:4 | Found a runed translucent gate. 771 | D:4 | Found a runed translucent gate. 772 | D:4 | Found a runed translucent gate. 774 | D:4 | Noticed Dittersdorf's ghost (amateur GrFi) 787 | D:4 | Noticed Ijyb 797 | D:4 | Killed Ijyb 1204 | D:4 | Reached XP level 5. HP: 18/34 MP: 4/9 1211 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_corners, hellmonk_ecumenical_altar_run_dry, minmay_tall_x D:2: layout_rooms, serial_shops, shop_fountains, serial_aquarium, aquarium_bridge_island_large [aquarium_subvault_large_4_pools, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_3, aquarium_window_1, aquarium_window_1, aquarium_view_2b, aquarium_balcony_double_1, aquarium_pool_1, uniq_natasha D:3: layout_loops_ring, nemelex_xobeh_ov_fountains_minmay, lemuel_tele_altar, grunt_decor_resistance D:4: layout_basic, grunt_ashenzari_visionary [grunt_ashenzari_visionary_shoals, grunt_ashenzari_visionary_spider], lemuel_doored_altar, serial_shops, nicolae_shop_statue_plus, gammafunk_ghost_necromancy, uniq_edmund, uniq_blork_the_orc, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 3 | 3.0 Dodging | | 2.6 Stealth | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 5 || 19 Constrict | 3 | 2 || 5 Tentacles | 1 | 1 || 2 Cast: Magic Dart | 12 | 3 || 15 Searing Ray | 4 | 4 || 8 Armor: Skin | 2 | 1 || 3 Dodge: Dodged | 22 | 11 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1211 | 1190 | 21 | 604 | 390 | 4 | 302.8 | Dungeon | 1211 | 1190 | 21 | 604 | 390 | 4 | 302.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 753 daAuts D:3: 192 daAuts D:1: 149 daAuts D:2: 116 daAuts