Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 9968304857341935341 18 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by an adder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:36 (753 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 753, Time: 00:01:37 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 66% Magic: 3/5 EV: 17 Int: 20 God: Gold: 36 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 36 gold pieces. Inventory: Jewellery b - a +4 ring of evasion (left tentacle) Scrolls a - a scroll of fear {unknown} c - a scroll of fog {unknown} Skills: * Level 1.0 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a stone staircase leading down. You see here a +0 chain mail. Terence shouts! Terence closely misses you. Terence shouts, "Now you die!" Found 22 bolts. There is a stone staircase leading down here. You hear the slow rusting of a distant drain. You see here 22 bolts. Terence shouts, "DIE!!!" Terence says, "Time to say good-bye..." Found a scroll labelled GYUFRY JUWUN. Found a stone staircase leading up. You see here a scroll labelled GYUFRY JUWUN. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (81% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You hear the slow rusting of a distant drain. Terence says, "Rest in peace." Terence bares his teeth. An adder comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - Terence Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. (Press . to maintain the ray.) The adder bites you. You die... #. #.# #.# ..# #.# #.# #.# ## #.#####.# #.# ##. #..S@.#.# ####.####.. #..##@#.# #.........# #. #.#.# #.#...###.. #..##.#.###......###. #...........#...## ## ##.###########.## # # #.# # #.# # #+# You could see Terence and an adder. Vanquished Creatures An adder (D:3) An endoplasm (D:2) A goblin (D:2) 2 hobgoblins A bat (D:1) A frilled lizard (D:2) A kobold (D:3) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 371 | D:2 | Reached XP level 2. HP: 18/18 MP: 0/5 374 | D:2 | Learned a level 2 spell: Searing Ray 654 | D:3 | Reached skill level 1 in Fighting 660 | D:3 | Noticed Terence 753 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic, basic_altar D:3: layout_loops_corners, chequers_temple_overflow_statue_of_worship, portal_sewer_entry_f, uniq_ijyb, uniq_natasha, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 10 Searing Ray || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 752 | 748 | 4 | 483 | 94 | 3 | 250.7 | Dungeon | 752 | 748 | 4 | 483 | 94 | 3 | 250.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 320 daAuts D:2: 299 daAuts D:3: 131 daAuts