Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 12148376217332504227 109 Zeld the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by Robin ... wielding a +0 trident (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:17 (1044 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1044, Time: 00:03:18 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 89% Magic: 1/8 EV: 13 Int: 21 God: Gold: 35 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 35 gold pieces. Inventory: Jewellery e - an amulet of regeneration Scrolls a - a scroll of fear {unknown} c - 3 scrolls of enchant armour {unknown} d - a scroll of identify {unknown} Potions b - a potion of degeneration {unknown} Skills: * Level 2.2 Fighting + Level 2.6 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The worm is almost dead. You constrict the worm. You tentacle-slap the worm but do no damage. The worm is almost dead. You constrict the worm. You kill the worm! You see here a +0 flail. You see here a +0 dagger. Robin roars a battlecry! You hear a shout! x4 2 goblins and a hobgoblin come into view. The goblin shouts! A hobgoblin comes into view. Robin misses you. A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. The hobgoblin moves out of view. The goblin moves out of view. Robin hits you from afar with a +0 trident! Robin throws the goblin at you! You tentacle-slap the goblin but do no damage. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 club. You barely miss the goblin. You squeeze the goblin. You kill the goblin! Robin hits you from afar with a +0 trident. Things that are here: a +0 club; a goblin corpse You see here a +0 dagger. You see here a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (strong, 78% to hit) The searing ray hits Robin. Robin is heavily wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) Robin hits you from afar with a +0 trident! You die... ##################### #.................... ###################### #..))@)ggg..######## ###########g.)....># ########g### #..... ##.g.## ## ##... ..#######w