Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 14691855617344929789 30 Zeld the Conjurer (level 3, -2/20 (23) HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a necrophage (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:31 (494 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 494, Time: 00:01:32 HP: -2/20 (23) AC: 1 Str: 6 XL: 3 Next: 18% MP: 0/6 EV: 13 Int: 21 God: Gold: 16 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: heavily drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 16 gold pieces. Inventory: Armour d - a +0 kite shield Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Potions a - a potion of flight {unknown} Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 0.3 Shields * Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (78% to hit) The searing ray hits the necrophage! The necrophage is moderately damaged. (Press . to maintain the ray.) The necrophage misses you. You closely miss the necrophage. You grab the necrophage. The necrophage is moderately damaged. You constrict the necrophage. The necrophage barely misses you. You tentacle-slap the necrophage. You squeeze the necrophage. The necrophage is severely damaged. You constrict the necrophage, but do no damage. The necrophage hits you. You tentacle-slap the necrophage but do no damage. The necrophage is severely damaged. You constrict the necrophage. The necrophage hits you! You feel drained. You completely miss the necrophage. The necrophage is severely damaged. You constrict the necrophage, but do no damage. The necrophage closely misses you. You tentacle-slap the necrophage but do no damage. The necrophage is severely damaged. You constrict the necrophage. The necrophage hits you. You feel drained. You barely miss the necrophage. The necrophage is severely damaged. You constrict the necrophage. The necrophage hits you but does no damage. You tentacle-slap the necrophage but do no damage. The necrophage is severely damaged. You constrict the necrophage. The necrophage misses you. You tentacle-slap the necrophage. The necrophage is almost destroyed. You constrict the necrophage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. You die... .......#.# #####.......< ......#.################ ###...................# ##..(....#############.## .........# #............. .........# #.#######..... .........# #.# #...#. .......n.# #.# #..... ........@# #.# #..... .......### #.#######..... ..##### ###.......#....≈ .. #......##.#..... #......##....##. #......+#.....#. #......##...#.#. #.............#. #)..........#.#. You could see a necrophage. Vanquished Creatures 2 adders (D:3) A dart slug (D:1) 2 ball pythons 3 bats An endoplasm (D:1) A goblin (D:3) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 24 | D:1 | Found a faded altar of an unknown god. 137 | D:2 | Reached XP level 2. HP: 17/18 MP: 0/5 140 | D:2 | Learned a level 2 spell: Searing Ray 246 | D:3 | Found Tekhlerph's Antique Armour Shop. 364 | D:3 | Reached skill level 1 in Fighting 479 | D:3 | Reached XP level 3. HP: 23/23 MP: 1/6 483 | D:4 | Noticed a necrophage 494 | D:3 | HP: 1/21 [necrophage (6)] 494 | D:3 | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_heptomino_l4 D:2: layout_loops_cross, minmay_misc_feat_tiny, kennysheep_generic_room_6 D:3: layout_basic, lemuel_doored_altar, serial_shops, shop, corexii_leaking_fountain D:4: layout_loops_ring, minmay_overflow_temple_star_quad, nicolae_ossuary_entry_plus, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, minmay_manual_macuahuitl, uniq_eustachio, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Shields | | 0.3 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 18 Searing Ray || 2 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 493 | 468 | 25 | 0 | 395 | 4 | 123.2 | Dungeon | 493 | 468 | 25 | 0 | 395 | 4 | 123.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 246 daAuts D:1: 128 daAuts D:2: 117 daAuts D:4: 1 daAuts