Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 15220722943631118814 17 Zeld the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:01:54 (692 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 692, Time: 00:01:55 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 0/5 EV: 13 Int: 20 God: Gold: 138 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 138 gold pieces. Inventory: Scrolls a - 3 scrolls of identify {unknown} b - a scroll of amnesia {unknown} Potions c - 2 potions of attraction {unknown} Skills: * Level 1.0 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Passwall Tmut/Erth 1% N/A 24% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Stone Arrow Conj/Erth 20% 3d8 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Petrify Tmut/Erth 2% N/A 83% 4 Lee's Rapid Deconstruct Erth 1% 3d5* 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 123 gold pieces (gained 11). a - 3 scrolls labelled MITAGE HOTEGE (gained 1) You now have 128 gold pieces (gained 5). You see here 8 boomerangs. Found a scale mail. A scorpion comes into view. Found a golden ring. A scorpion is nearby! A scorpion is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) Okay, then. Found a dagger. You now have 138 gold pieces (gained 10). There are no items here. You see here a +0 scale mail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion! The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray misses the scorpion. You finish channeling your searing ray. The scorpion stings you. You die... #### ..... #... .....# #... ###....# #)..##......# #...........# #...........# .##...=......# .......@s....# .............# #............# #............# #...........## # #...........########.## ......................+ .....................## ...............)..... You could see a scorpion. Vanquished Creatures An orc (D:4) A bat (D:2) 3 endoplasms 4 giant cockroaches A goblin (D:2) 2 kobolds (D:2) A rat (D:3) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 100 | D:2 | Noticed Terence 161 | D:2 | Reached XP level 2. HP: 14/18 MP: 0/5 165 | D:2 | Learned a level 2 spell: Searing Ray 637 | D:4 | Reached skill level 1 in Fighting 678 | D:4 | Noticed a scorpion 692 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, minmay_misc_feat_four_crosses, minmay_pentomino_z4 D:2: layout_basic, uniq_terence D:3: layout_basic, nicolae_overflow_hidden_temple, basic_ecumenical_altar D:4: minmay_evil_eye, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Cast: Magic Dart || 26 Searing Ray || 1 Armor: Skin || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 691 | 648 | 43 | 0 | 559 | 4 | 172.8 | Dungeon | 691 | 648 | 43 | 0 | 559 | 4 | 172.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 332 daAuts D:4: 148 daAuts D:3: 109 daAuts D:1: 100 daAuts