Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 120845670841023134 32 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by an orc ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (1082 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1082, Time: 00:01:08 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 27% Magic: 4/6 EV: 13 Int: 21 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . a - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.35/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Jewellery a - an amulet of magic regeneration (around mantle) Skills: * Level 1.3 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The orc shouts! You hear a shout! x2 The searing ray hits the orc. The orc is heavily wounded. You hear a shout! A hobgoblin comes into view. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the hobgoblin. You kill the hobgoblin! You finish channeling your searing ray. An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! A goblin comes into view. It is wielding a +0 dagger. The orc throws a boomerang. The boomerang hits you. An orc comes into view. It is wielding a +0 trident. The orc throws a boomerang. The boomerang closely misses you. The orc barely misses you. The orc throws a boomerang. The boomerang closely misses you. The orc misses you. Found 7 gold pieces. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (78% to hit) Okay, then. The goblin hits you with a +0 dagger. The orc closely misses you. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. The orc misses you. You tentacle-slap the goblin. You kill the goblin! The orc hits you with a +0 hand axe. The orc hits you with a +0 trident! You die... #.... .... .## ...## ... .... #.# #######..# #..###.#..##..# #...##)##.#..# #..#@#.##...##### #.oo#g###..#...# #()#....#..#...##### #(..8#.##..#........ .$..8####..##....... .....## #.#......... ###.### ###........... .. .........###### $. ....####### You could see 2 orcs. Vanquished Creatures An adder (D:2) A dart slug (D:2) An orc (D:2) A ball python (D:1) A bat (D:1) 3 endoplasms 4 goblins 3 hobgoblins 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 369 | D:1 | Found Gighew's Distillery. 404 | D:1 | Reached XP level 2. HP: 6/15 MP: 0/5 407 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:2 | Reached skill level 1 in Fighting 856 | D:2 | Reached XP level 3. HP: 23/23 MP: 0/6 919 | D:2 | Found a faded altar of an unknown god. 1082 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, serial_shops, nicolae_shop_stone, hangedman_feature_mirror D:2: layout_basic, basic_ecumenical_altar, guppyfry_early_orc_mine Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 10 Searing Ray || 9 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1081 | 1081 | 0 | 266 | 706 | 2 | 540.5 | Dungeon | 1081 | 1081 | 0 | 266 | 706 | 2 | 540.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 782 daAuts D:2: 299 daAuts