Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 16295293075812794751 37 Zeld the Conjurer (level 3, -2/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Killed from afar by Sigmund (4 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:12 (812 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 812, Time: 00:02:13 Health: -2/23 AC: 1 Str: 6 XL: 3 Next: 41% Magic: 3/6 EV: 13 Int: 21 God: Gold: 15 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 15 gold pieces. Inventory: Scrolls b - a scroll of noise {unknown} c - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} Potions a - a potion of brilliance {unknown} d - 2 potions of attraction {unknown} Skills: * Level 1.4 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 !! Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) You hear a shout! Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund gestures at himself while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channeling your searing ray. Something hits you. Something hits you. You hear some strange, mumbled words. Something tries to affect you, but you resist. A puff of flame appears from out of thin air! The puff of flame misses you. Something tries to affect you, but you resist. You are confused. You see here a rat skeleton. You bump into the rock wall. You are more confused. You bump into the rock wall. You're too confused to move! You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you. You die... #.....####....# #..####.#.###..# #..# #.#.## ..# #..# ##.#.# ..# #..###.#.## ... #...{.#### .#.# #.....# @#.# ##############.....####. .#.# #........(.)รท@........... #....################.... #....# ... #....# .. #....## #.....# #.####...# .....'...+ #.####...# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) A goblin (D:2) A hobgoblin (D:1) A bat (D:2) A frilled lizard (D:1) 3 kobolds A rat (D:3) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Found Cilauv's Distillery. 101 | D:1 | Found Xacho Saot's Distillery. 394 | D:2 | Reached XP level 2. HP: 18/18 MP: 1/5 402 | D:2 | Learned a level 2 spell: Searing Ray 509 | D:3 | Reached skill level 1 in Fighting 509 | D:3 | Reached XP level 3. HP: 8/23 MP: 0/6 760 | D:3 | Noticed Sigmund 812 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_corners, serial_shops, shop, nicolae_shop_waterfront, nicolae_shop_behind_doors, shop, shop, minmay_misc_feat_x D:2: layout_loops_ring, ebering_ecumenical_altar_box, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_basic, minmay_misc_feat_room, minmay_hedge_maze, minivault_24, hangedman_abyss_or_decor_lesser_grid, minmay_vboxes, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Cast: Magic Dart || 15 Searing Ray || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 811 | 780 | 31 | 229 | 466 | 3 | 270.3 | Dungeon | 811 | 780 | 31 | 229 | 466 | 3 | 270.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 346 daAuts D:2: 247 daAuts D:1: 217 daAuts