Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 2507530252683228940 8 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:52 (855 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 855, Time: 00:00:53 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 1/4 EV: 13 Int: 20 God: Gold: 29 SH: 4 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, large bone plates 1, low mp 1, electricity resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Scrolls a - 3 scrolls of identify {unknown} Skills: * Level 0.7 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Jessica, Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in large bone plates. (SH +4) Your magical capacity is low. (-10% MP) You are resistant to electric shocks. (rElec) Message History The adder poisons you! Found 7 gold pieces. Found an escape hatch in the ceiling. Unknown command. You feel sick. The kobold barely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! You feel very sick. The kobold barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of mutation. You feel extremely strange. You feel less energetic. Large bone plates grow over parts of your tentacles. You feel insulated. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the worm! The worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Jessica gestures wildly while chanting. Jessica blinks! The adder closely misses you. The searing ray hits the adder. You kill the adder! The searing ray hits the kobold! You kill the kobold! The searing ray misses the worm. You die... #.#..#..#.###)###....#. #.#.###...# #.###.#.... #.##...$#..#.# #....@..... #... #.....#.# #####.#.... ....###.#..#.#######.#.... .....#...w.....).....#.... .$.....###.#.#######.#.... ...#...###.#.#######.###.. #.....w)†@.#...........#.. ......rr##.#...........#.. .#.#..§.##.#...........# .......gr..#...........# ##.#..#.##.#.....(.....# ........####...........# ........# #...........# ........# #...).......# .....<..# #............ You could see a worm and 2 rats. Vanquished Creatures An adder (D:2) A bat (D:1) A giant cockroach (D:1) 3 hobgoblins A ball python (D:1) 2 kobolds (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 687 | D:1 | You fall into a shaft and drop 1 floor! 722 | D:2 | Noticed Sigmund 730 | D:2 | Reached XP level 2. HP: 11/18 MP: 1/5 733 | D:2 | Learned a level 2 spell: Searing Ray 848 | D:2 | Noticed Jessica 853 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 853 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 853 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 855 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_corners, serial_shops, shop D:2: layout_basic, serial_shops, nicolae_shop_trees, chequers_ecumenical_altar_island, minmay_pentomino_x2, uniq_sigmund, uniq_jessica Action || total -------------------------++------- Melee: Unarmed || 16 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 13 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 854 | 854 | 0 | 92 | 675 | 2 | 427.0 | Dungeon | 854 | 854 | 0 | 92 | 675 | 2 | 427.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts D:2: 167 daAuts