Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 18312820183063813952 17 Zeld the Conjurer (level 2, -1/17 (18) HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by an endoplasm (2 damage) ... on level 4 of the Dungeon. The game lasted 00:01:47 (569 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 569, Time: 00:01:48 HP: -1/17 (18) AC: 1 Str: 6 XL: 2 Next: 62% MP: 4/5 EV: 13 Int: 20 God: Gold: 23 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . e - ring of protection from cold rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 23 gold pieces. Inventory: Jewellery e - a ring of protection from cold (left tentacle) Scrolls a - a scroll of enchant armour {unknown} d - a scroll of blinking {unknown} Potions b - a potion of attraction {unknown} c - 2 potions of flight {unknown} Skills: * Level 0.9 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A scorpion is nearby! A scorpion is nearby! A wight comes into view. It is wielding a +2 spear. A wight is nearby! Found a plate armour. A wight comes into view. It is wielding a +0 mace. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 spear and wearing a +0 robe (78% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 spear and wearing a +0 robe (78% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray misses the wight. The wight hits you from afar with a +2 spear! Ouch! That really hurt! You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. There is a stone staircase leading up here. Found 11 gold pieces. Found a blue potion. An endoplasm comes into view. Found a stone staircase leading up. The endoplasm quivers. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * A kobold and a skeleton come into view. There is a stone staircase leading up here. The endoplasm hits you. You die... .........KZ.. ............ ........... ..........# ..........## ...........# . ## ...........# ..#. .........@...## .... .......#.J....# .... ..... #.z....### #.. ....# ##.......# #. #....####...#..... # #.......######.. # ###....## ##..## ##....# You could see a wight, an endoplasm, a kobold (asleep) and an adder skeleton (dormant). Vanquished Creatures An adder (D:3) A dart slug (D:4) A ball python (D:3) A goblin (D:2) A hobgoblin (D:1) A kobold (D:3) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 232 | D:4 | Noticed a scorpion 301 | D:3 | Reached XP level 2. HP: 15/18 MP: 0/5 304 | D:3 | Learned a level 2 spell: Searing Ray 400 | D:4 | Noticed a bullfrog 532 | D:4 | Noticed a wight 536 | D:4 | Noticed a wight 569 | D:4 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, basic_ecumenical_altar, serial_bayou_ford_a D:2: layout_basic, grunt_ministairs_1 D:3: layout_basic, lemuel_another_geyser D:4: layout_layer_cave Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Cast: Magic Dart || 13 Searing Ray || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 568 | 538 | 30 | 151 | 208 | 4 | 142.0 | Dungeon | 568 | 538 | 30 | 151 | 208 | 4 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 221 daAuts D:3: 194 daAuts D:2: 84 daAuts D:1: 68 daAuts