Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 7623353262920228469 9 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by an iguana (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (503 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 503, Time: 00:01:03 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 0/5 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Scrolls b - a scroll of amnesia {unknown} d - a scroll of blinking {unknown} Potions a - a potion of mutation {unknown} c - a potion of heal wounds {unknown} Skills: * Level 0.5 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) Okay, then. You start waiting. An endoplasm is nearby! You close the door. You start waiting. Done waiting. As you open the door, it creaks loudly! You hear an angry hiss. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (81% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits the iguana. The iguana is severely wounded. The searing ray misses the iguana. The searing ray hits the iguana. The iguana is almost dead. You finish channeling your searing ray. The iguana bites you! Ouch! That really hurt! You die... #....#.# ###.###.# ##...###.# #........# #....########## #..#..........# #..#..........# ..####.............# ........######@####... ...####<# #l# # ### #.....J... #......... #......... #......... #......... ##.##.##.. #.. .# .. You could see an iguana. Vanquished Creatures A bat (D:2) An endoplasm (D:2) A goblin (D:1) 2 jackals (D:2) A ball python (D:2) A frilled lizard (D:1) A kobold (D:1) 8 creatures vanquished. Vanquished Creatures (others) A gnoll (D:2) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 326 | D:2 | Reached XP level 2. HP: 18/18 MP: 0/5 329 | D:2 | Learned a level 2 spell: Searing Ray 503 | D:2 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, minmay_split_cup_small D:2: layout_basic, serial_shops, shop, basic_altar, lemuel_flame_loot_1, uniq_crazy_yiuf_cottage Action || total -------------------------++------- Melee: Unarmed || 4 Tentacles || 1 Cast: Magic Dart || 14 Searing Ray || 1 Armor: Skin || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 502 | 502 | 0 | 113 | 345 | 2 | 251.0 | Dungeon | 502 | 502 | 0 | 113 | 345 | 2 | 251.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 436 daAuts D:1: 66 daAuts